[mobs] [mobs.deer] #If Deer can reproduce and spread flowers by feeding them an Apple followed by a flower "Deer flower reproducing" = true [mobs.koi] #Make Koi only block natural spawns "Block only natural spawns" = true #Horizontal radius of Serenity effect in blocks #Range: > 0 "Horizontal serenity range (radius)" = 32 #Vertical radius of Serenity effect in blocks #Range: > 0 "Vertical serenity range (radius)" = 8 #If Koi exude Serenity as a potion effect "Serenity potion effect" = true [mobs.pig] #If Pigs hunt for Truffles when given a Golden Carrot "Pigs hunt Truffles" = true #If Pigs should spawn more Piglets upon breeding "Larger Pig litters" = true #If Pigs can be made muddy by walking in Mud or being hit with Mud Balls "Muddy Pigs" = true [mobs.pig.larger_litters] #The minimum amount of piglets that can spawn in addition to the original child #Range: > 0 "Minimum additional piglets" = 1 #The maximum amount of piglets that can spawn in addition to the original child #Range: > 0 "Maximum additional piglets" = 3 [mobs.pig.muddy_pigs] #If Pigs naturally spawn muddy in swampy biomes "Natural Muddy Pigs" = true #The chance that a Muddy Pig has to spawn with a decoration, such as a flower #Range: 0.0 ~ 1.0 "Muddy Pig decoration chance" = 0.2 #If Muddy Pigs can be decorated with various flowers, saplings, and plants "Decoratable Muddy Pigs" = true #If Muddy Pigs become dry naturally over time "Muddy Pigs dry over time" = true #If Muddy Pigs only naturally dry when in the Nether "Muddy Pigs only dry in the Nether" = false #If dry Muddy Pigs should become wet again when in water "Muddy Pigs get wet in water" = true #If dry Muddy Pigs should become wet again when in rain "Muddy Pigs get wet in rain" = true [mobs.hoglin] #If Hoglins should spawn more babies upon breeding "Larger Hoglin litters" = true [mobs.hoglin.larger_litters] #The minimum amount of baby hoglins that can spawn in addition to the original child #Range: > 0 "Minimum additional babies" = 1 #The maximum amount of baby hoglins that can spawn in addition to the original child #Range: > 0 "Maximum additional babies" = 2 [blocks] #Cacti generate with a Cactus Bobble on top to prevent natural growth "Cactus bobble" = true