#lots of cosmetic stuff in here [visuals] #To edit the damage numbers color you'll have to edit the config file manually #How much the dummy swings in degrees with respect to the damage dealt. default=0.75 #Range: 0.0 ~ 2.0 animation_intensity = 0.75 #Show hearths instead of damage dealt? (1 hearth = two damage) show_hearths = false #Show damage numbers on entity damage_numbers = true #Display particles fullbright full_bright_damage_numbers = true #How crits should be shown #Allowed Values: OFF, COLOR, COLOR_AND_MULTIPLIER crit_mode = "COLOR_AND_MULTIPLIER" #Show hay particles when dealing damage hay_particles = true #Skin used by the dummy #Allowed Values: DEFAULT, ORIGINAL, ALTERNATIVE, DUNGEONS texture = "DEFAULT" #Add here custom colors (in hex format) to associate with your damage types. This is a map from damage source ID to a color where you can add new entries for each [visuals.damage_type_colors] "minecraft:generic" = "#00FFFFFF" "#dummmmmmy:is_cold" = "#0009D2FF" "minecraft:dragon_breath" = "#00E600FF" "attributeslib:bleeding" = "#00810A0A" "#minecraft:is_drowning" = "#001898E3" "minecraft:trident" = "#0000FF9D" "#minecraft:is_lightning" = "#00FFF200" "#minecraft:witch_resistant_to" = "#00844CE7" "#dummmmmmy:is_wither" = "#00666666" "#dummmmmmy:is_explosion" = "#00FFBB29" "#dummmmmmy:is_thorn" = "#000FA209" "dummmmmmy:true" = "#00910038" "#dummmmmmy:is_fire" = "#00FF7700" "minecraft:sonic_boom" = "#00074550" "dummmmmmy:critical" = "#00FF0000" "minecraft:wind_charge" = "#00BEF3FF"