#Basic Dragonseeker [basic_dragonseeker] #Inside this distance, getting closer to the dragon will not increase the ping chance. Default: 100 #Range: 1 ~ 500 "Basic: optimalDistance" = 100 #Maximum distance at which a dragon will be detected. Should be larger than the optimalDistance, but not larger than your render distance. Default: 200 #Range: 1 ~ 500 "Basic: maxDistance" = 200 #Minimum chance of a ping. This is the chance of a positive ping when no dragons are detected, i.e. the false positive rate. Default: .12 #Range: 0.0 ~ 1.0 "Basic: minPingChance" = 0.12 #Maximum chance of a ping. This is the chance of a positive ping when there is a dragon within the optimalDistance. Default: .8 #Range: 0.0 ~ 1.0 "Basic: maxPingChance" = 0.8 #Inside this radius, ping properties will not change. The smaller it is, the easier it will be to narrow down a dragon's location. Default: 200 #Range: 1 ~ 500 "Basic: pingCapRadius" = 200 #Mathematical property governing the relationship between distance and ping properties. The higher this is, the easier it will be to narrow down a dragon's location. Default: 1.5 #Range: 1.0 ~ 5.0 "Basic: sigPower" = 1.5 #Minimum volume of a ping, for when there are no dragons in range. Default: .05 #Range: 0.0 ~ 1.0 "Basic: minVol" = 0.05 #Maximum volume of a ping, for when you're inside the ping cap radius. Default: .05 #Range: 0.0 ~ 1.0 "Basic: maxVol" = 0.05 #Pitch of a negative result, i.e. no dragon detected. Default: .5 #Range: 0.0 ~ 1.0 "Basic: minPitch" = 0.5 #Pitch of a positive result, i.e. there is a dragon detected. Default: .8 #Range: 0.0 ~ 1.0 "Basic: maxPitch" = 0.8 #Whether or not the dragonseeker detects dead dragons. Default: true "Basic: detectsCorpses" = true #Whether or not the dragonseeker detects tame dragons. Default: true "Basic: detectsTame" = true #Epic Dragonseeker [epic_dragonseeker] #Inside this distance, getting closer to the dragon will not increase the ping chance. Default: 150 #Range: 1 ~ 500 "Epic: optimalDistance" = 150 #Maximum distance at which a dragon will be detected. Should be larger than the optimalDistance, but not larger than your render distance. Default: 225 #Range: 1 ~ 500 "Epic: maxDistance" = 225 #Minimum chance of a ping. This is the chance of a positive ping when no dragons are detected, i.e. the false positive rate. Default: .08 #Range: 0.0 ~ 1.0 "Epic: minPingChance" = 0.08 #Maximum chance of a ping. This is the chance of a positive ping when there is a dragon within the optimalDistance. Default: .9 #Range: 0.0 ~ 1.0 "Epic: maxPingChance" = 0.9 #Inside this radius, ping properties will not change. The smaller it is, the easier it will be to narrow down a dragon's location. Default: 125 #Range: 1 ~ 500 "Epic: pingCapRadius" = 125 #Mathematical property governing the relationship between distance and ping properties. The higher this is, the easier it will be to narrow down a dragon's location. Default: 1.5 #Range: 1.0 ~ 5.0 "Epic: sigPower" = 1.5 #Minimum volume of a ping, for when there are no dragons in range. Default: .05 #Range: 0.0 ~ 1.0 "Epic: minVol" = 0.05 #Maximum volume of a ping, for when you're inside the ping cap radius. Default: .4 #Range: 0.0 ~ 1.0 "Epic: maxVol" = 0.4 #Pitch of a negative result, i.e. no dragon detected. Default: .5 #Range: 0.0 ~ 1.0 "Epic: minPitch" = 0.5 #Pitch of a positive result, i.e. there is a dragon detected. Default: .8 #Range: 0.0 ~ 1.0 "Epic: maxPitch" = 0.8 #Whether or not the dragonseeker detects dead dragons. Default: true "Epic: detectsCorpses" = true #Whether or not the dragonseeker detects tame dragons. Default: false "Epic: detectsTame" = false #Legendary Dragonseeker [legendary_dragonseeker] #Inside this distance, getting closer to the dragon will not increase the ping chance. Default: 200 #Range: 1 ~ 500 "Legendary: optimalDistance" = 200 #Maximum distance at which a dragon will be detected. Should be larger than the optimalDistance, but not larger than your render distance. Default: 250 #Range: 1 ~ 500 "Legendary: maxDistance" = 250 #Minimum chance of a ping. This is the chance of a positive ping when no dragons are detected, i.e. the false positive rate. Default: .04 #Range: 0.0 ~ 1.0 "Legendary: minPingChance" = 0.04 #Maximum chance of a ping. This is the chance of a positive ping when there is a dragon within the optimalDistance. Default: .95 #Range: 0.0 ~ 1.0 "Legendary: maxPingChance" = 0.95 #Inside this radius, ping properties will not change. The smaller it is, the easier it will be to narrow down a dragon's location. Default: 100 #Range: 1 ~ 500 "Legendary: pingCapRadius" = 100 #Mathematical property governing the relationship between distance and ping properties. The higher this is, the easier it will be to narrow down a dragon's location. Default: 2.5 #Range: 1.0 ~ 5.0 "Legendary: sigPower" = 2.5 #Minimum volume of a ping, for when there are no dragons in range. Default: .05 #Range: 0.0 ~ 1.0 "Legendary: minVol" = 0.05 #Maximum volume of a ping, for when you're inside the ping cap radius. Default: .7 #Range: 0.0 ~ 1.0 "Legendary: maxVol" = 0.7 #Pitch of a negative result, i.e. no dragon detected. Default: .5 #Range: 0.0 ~ 1.0 "Legendary: minPitch" = 0.5 #Pitch of a positive result, i.e. there is a dragon detected. Default: .8 #Range: 0.0 ~ 1.0 "Legendary: maxPitch" = 0.8 #Whether or not the dragonseeker detects dead dragons. Default: false "Legendary: detectsCorpses" = false #Whether or not the dragonseeker detects tame dragons. Default: false "Legendary: detectsTame" = false #Godly Dragonseeker [mythic_dragonseeker] #Inside this distance, getting closer to the dragon will not increase the ping chance. Default: 500 #Range: 1 ~ 500 "Godly: optimalDistance" = 500 #Maximum distance at which a dragon will be detected. Should be larger than the optimalDistance, but not larger than your render distance. Default: 500 #Range: 1 ~ 500 "Godly: maxDistance" = 500 #Minimum chance of a ping. This is the chance of a positive ping when no dragons are detected, i.e. the false positive rate. Default: 0 #Range: 0.0 ~ 1.0 "Godly: minPingChance" = 0.0 #Maximum chance of a ping. This is the chance of a positive ping when there is a dragon within the optimalDistance. Default: 1 #Range: 0.0 ~ 1.0 "Godly: maxPingChance" = 1.0 #Inside this radius, ping properties will not change. The smaller it is, the easier it will be to narrow down a dragon's location. Default: 0 #Range: 1 ~ 500 "Godly: pingCapRadius" = 1 #Mathematical property governing the relationship between distance and ping properties. The higher this is, the easier it will be to narrow down a dragon's location. Default: 3.5 #Range: 1.0 ~ 5.0 "Godly: sigPower" = 3.5 #Minimum volume of a ping, for when there are no dragons in range. Default: .05 #Range: 0.0 ~ 1.0 "Godly: minVol" = 0.05 #Maximum volume of a ping, for when you're inside the ping cap radius. Default: 1 #Range: 0.0 ~ 1.0 "Godly: maxVol" = 1.0 #Pitch of a negative result, i.e. no dragon detected. Default: .5 #Range: 0.0 ~ 1.0 "Godly: minPitch" = 0.5 #Pitch of a positive result, i.e. there is a dragon detected. Default: 1 #Range: 0.0 ~ 1.0 "Godly: maxPitch" = 1.0 #Whether or not the dragonseeker detects dead dragons. Default: false "Godly: detectsCorpses" = false #Whether or not the dragonseeker detects tame dragons. Default: false "Godly: detectsTame" = false