# Axiom Configuration blockAttributes { expandHitboxesToFullCube=false makeFluidHitboxesSolid=false preventInteractions=false showCollisionMesh=false showLightBlocks=false showStructureVoidBlocks=false } blueprint { # Automatically refresh loaded blueprints automaticRefreshing=true # Default tags that are recommended when creating a blueprint defaultTags="small,medium,large,massive,organic,structure,terrain,interior,house,tower,bridge,castle,statue,temple,monument,barn,stable,windmill,store,watermill,ship,airship,balloon,palace,watchtower,mansion,grave,marketplace,mine,obelisk,warehouse,silo,shipwreck,mausoleum,cemetery,bunker,airplane,helicopter,car,truck,vehicle,blacksmith,crypt,factory,mountain,cliff,rock,iceberg,spike,stone,wood,brick,natural,sand,metal,winter,spring,summer,autumn,tree,bush,mushroom,spruce,oak,birch,coniferous,deciduous,acacia,mangrove,cherryblossom,darkoak,jungle,baobab,azalea,cypress,coral,sapling,grass,seagrass,bamboo,flowers,animal,creature,dead,lamp,streetlight,brazier,bed,bookshelf,closet,table,chair,fireplace,carpet,fountain,clock,banner,flag,bell,modern,medieval,steampunk,gothic,oriental,victorian,fantasy,sci-fi,elven,dwarven,futuristic,retro,classic,rustic,baroque,rococo,industrial,artnouveau,artdeco,cyberpunk,space,arabic,indian,egyptian,greek,roman,norse,mesoamerican,japanese,western,spanish,tudor,spooky,pirate,dungeons,rubble,crates,redstone,wall,window,roof,stairs,pillar,arch,stairs,chimney,well" } # Capabilities modify the way the player moves and interacts with the world capabilities { # Place blocks in mid-air angelPlacement=false # Automatically swap to creative when opening the Context Menu autoSwapToCreative=true # Hold down left-click to break blocks very fast bulldozer=true # Place blocks very fast in a controlled manner fastPlace=false flightCameraDirection=false flightMomentum=1 # Bypass block placement restrictions forcePlace=false # Removes the reach limit infiniteReach=false infiniteReachLimit=-1 # Move through blocks while flying noClip=false # Prevent triggering neighbor updates when placing/breaking noUpdates=false # Right-click blocks to replace them with the held block replaceMode=false # Various useful interactions when right-clicking with your fist tinker=true typeReplace=false } keybinds { adjustRadius="ctrl+mousemiddle" adjustSpeed=none arcballCamera="ctrl+mouseleft" arcballCardinalSnap=none copy="ctrl+c" copyIngame="ctrl+c" crosshairCamera=mouseright cut="ctrl+x" cutAlsoCopiesToClipboard=false delete=delete duplicate="ctrl+j" flipCanvas=none flipPlacement="ctrl+f" invertCameraRotate=false moveBackward=s moveDown=leftshift moveForward=w moveLeft=a moveQuick=leftcontrol moveRight=d moveUp=space nudgeDown=down nudgeLeft=left nudgeRight=right nudgeUp=up panCamera="ctrl+mouseright" paste="ctrl+v" pickBlock=mousemiddle pickBlockDrag=true quickFill="ctrl+f" quickReplace="ctrl+r" redo="ctrl+y" rotateCamera=mouseleft rotatePlacement="ctrl+r" saveBlueprint="ctrl+p" showAnnotations=none showBiomes="ctrl+b" showSelection=none swapLeftRightClickDisplayEntities=false toolKeybinds { annotation=none "biome_painter"=none "box_select"=b distort=none elevation=e extrude=y floodfill=none "fluid_ball"=none "freehand_draw"=g "freehand_select"=n "gradient_painter"=none "lasso_select"=l "magic_select"=m melt=k modify=none "noise_painter"=o painter=p path=none rock=h roughen=none ruler=none "script_brush"=none "sculpt_draw"=none shape=none shatter=none slope=none smooth=u stamp=none "swap_to_last_tool"=none text=none weld=j } undo="ctrl+z" useCenterOfScreenForArcball=false useEnhancedFlight=true useTool=mouseright useVanillaMovement=true } rendering { # Disables the chunk render overrider, for compatibility disableChunkRenderOverrider=false # Shows keypresses on the screen keypressOverlay=false # Liquid opacity multiplier liquidOpacity=1 # Minimum brightness level. 0.0 = default, 1.0 = fullbright minBrightness=0 # Shows annotations created with the Annotation Tool showAnnotations=true # Shows the builder tool slot next to your hotbar. If disabled, builder tools can still be accessed using the keybind (default '0') showBuilderToolSlot=true # Shows gizmos for display entities, allowing you to modify them showDisplayEntities=true # Shows hints in the bottom right corner of the screen showKeyHints=true # Shows gizmos for marker entities, allowing you to modify them showMarkerEntities=true }