[general] #The maximum number of Maps (Filled & Empty combined) allowed to be inside an Atlas. #Range: 0 ~ 10000 max_map_count = 10000 #If enabled, you can increase the Empty Map count by inserting Paper accept_paper_for_empty_maps = false #If true, the Atlas is required to have spare Empty Maps stored to expand the Filled Map size require_empty_maps_to_expand = true #Controls how many usable Maps are added when you add a single Map to the Atlas #Range: 0 ~ 64 map_entry_value_multiplier = 2 #Controls how many free Empty Maps you get for 'activating' an Inactive Atlas #Range: 0 ~ 64 pity_activation_map_count = 12 #If 'true', Atlases will be able to store Empty Maps and auto-fill them as you explore. enable_empty_map_entry_and_fill = true #Locations of where an atlas will be scanned for. By default only hotbar will be scanned #Allowed Values: MAIN_HAND, HOTBAR, HANDS, HOTBAR_AND_HANDS, INVENTORY activation_locations = "INVENTORY" #Allows players in creative to teleport using the atlas. Hold shift and press anywhere creative_teleport = true #Marker id associated with the red pin button on the atlas screen. Set to empty string to disable pin_marked_id = "map_atlases:pin" #Shows light color on maps. Needs Moonlight lib light_map = false [update_logic] #Update maps in simple round robin fashion instead of prioritizing the ones closer. Overrides configs below round_robin = false #Max of maps to update each tick. Increase to make maps update faster #Range: 0 ~ 9 map_updates_per_tick = 1 #Makes map update on different threads, speeding up the process. Disable if it causes issues. Especially on servers. Try turning on for a big performance improvement regarding map atlas update #Allowed Values: OFF, SINGLE_PLAYER_ONLY, ALWAYS_ON multithreaded_update = "SINGLE_PLAYER_ONLY" #Visually shows map updates debug_map_updates = false #Every how many ticks should markers be updated #Range: 1 ~ 200 markers_update_period = 10