84 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			TOML
		
	
	
	
	
	
| 
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| #Common Party Settings
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| [timers]
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| 	#Delay (in seconds) for player to accept invite before it automatically expires.
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| 	#Range: 5 ~ 60
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| 	playerAcceptTimer = 30
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| 	#Delay (in ticks) for player packet syncing (hunger, xp)
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| 	#Range: 10 ~ 200
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| 	playerUpdateInterval = 10
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| 	#Delay (in ticks) for player packet syncing for less frequent items (World Temp, etc)
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| 	#Range: 40 ~ 800
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| 	playerSlowUpdateInterval = 40
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| 
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| [mechanics]
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| 	#Max size for a party
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| 	#Range: > 2
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| 	partySize = 20
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| 	#Makes the party system utilize the vanilla team system as well.
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| 	useVanillaTeams = true
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| 	#Allow players to attack each other in parties
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| 	friendlyFire = false
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| 
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| [xp-share]
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| 	#Allow players to share XP in a party. This is a universal option.
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| 	enableShare = true
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| 	#Enables XP Sharing between party members regardless of distance from each other.
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| 	globalShare = true
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| 	#Disables XP Sharing from vanilla commands that give experience *points*.
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| 	#(/xp add [name] [amount] points)
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| 	ignoreCommand = true
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| 
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| [mod-support]
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| 	#This allows for extra modded information (like cast bars) to update regardless of distance.
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| 	#true - Enables this feature.  Members have all information shared regardless of distance.
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| 	#false - Disables this feature. Members have to be within tracking range for updates.
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| 	#APPLIES TO: Cast Bar Element
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| 	allowGlobalUpdates = true
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| 	#Allow you to enable specific type of game stage syncing between party members.
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| 	#ALL - Players can opt-in to allow all game stage syncing, including previous entries.
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| 	#FUTURE - Players can only opt-in to allow future game stages to be synced
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| 	#NONE - Game stage syncing is disabled completely.
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| 	#Allowed Values: ALL, FUTURE, NONE
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| 	syncGameStages = "NONE"
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| 	#Specifies if Game Stages (and other mods with similar systems) should utilize server lists for syncing.
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| 	#These white/blacklists determine what stages are allowed to be synced by the client, regardless of sync settings.
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| 	#If the list is a whitelist, only stages in the list will be syncable.
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| 	#For a blacklist, all stages that aren't in the list will be syncable.
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| 	useSyncLists = false
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| 	#Uses FTB Teams to handle party management instead. Commands will be disabled.
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| 	useFTBTeams = false
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| 
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| [boss-module]
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| 	#The boss module allows you to alter boss attributes and loot depending on the number of players from various types of sources.
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| 	#true - Enables the boss module.
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| 	#false - Disables the boss module.
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| 	bossModuleEnabled = false
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| 	#A list of entity IDs that the Parties mod treats as bosses. These entities will utilize the scaling of the Boss Module. Changes to this list require a restart.
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| 	markBosses = ["minecraft:wither", "minecraft:ender_dragon", "minecraft:warden"]
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| 	#Changes the way the player count is calculated to adjust the attributes and loot drops of bosses.
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| 	#SERVER - Counts all online players.
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| 	#DIMENSION - Counts all players in the same dimension.
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| 	#RADIUS - Counts all players in a defined radius from the spawned boss. (Not functional yet)
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| 	#PARTY - Counts all players in the nearest player's party.
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| 	#Allowed Values: SERVER, DIMENSION, RADIUS, PARTY
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| 	playerCountType = "DIMENSION"
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| 	#If playerCountType is RADIUS, this defines the radius size from the boss to look for players, in meters.
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| 	#Range: > 1
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| 	playerCountRadius = 256
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| 	#The health mod per player count defined above, as a total multiplier. (0.5 = 150%)
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| 	#A value of 0 disables health modifiers.
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| 	#Range: 0.0 ~ 2.147483647E9
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| 	healthMod = 0.25
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| 	#The damage mod per player count defined above, as a total multiplier. (0.5 = 150%)
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| 	#A value of 0 disables damage modifiers.
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| 	#Range: 0.0 ~ 2.147483647E9
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| 	damageMod = 0.25
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| 	#If true, scales the loot to the amount of players from the player count above.
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| 	#Setting this value to false disables this feature.
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| 	scaleLoot = true
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| 	#If true, scales special loot just like above.
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| 	#Currently determines whether you'd get more Affixed items from Apotheosis mini-bosses.
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| 	scaleSpecialLoot = false
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| 
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