22 lines
		
	
	
		
			834 B
		
	
	
	
		
			TOML
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			834 B
		
	
	
	
		
			TOML
		
	
	
	
	
	
| #The default model ID when a player first enters the game
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| DefaultModelId = "steve"
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| #The default model texture when a player first enters the game
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| DefaultModelTexture = "default"
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| #Whether or not players are allowed to switch models
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| CanSwitchModel = true
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| #Models that are not displayed on the client model selection screen
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| #Example: ["default", "misc_3_default_boy", "misc_1_alex", "misc_2_steve", "wine_fox_1_taisho_maid", "wine_fox_7_jk"]
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| ClientNotDisplayModels = []
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| 
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| [server_scheduler]
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| 	#Concurrent level for processing models. Value 0 means AUTO.
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| 	#Range: 0 ~ 15
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| 	ThreadCount = 0
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| 	#Bandwidth limitation during distributing models to players.(In Mbps)
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| 	#Range: 1 ~ 999
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| 	BandwidthLimit = 5
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| 	#Timeout for players to respond to synchronization. Value not greater than 10 means AUTO.(In seconds)
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| 	#Range: 0 ~ 120
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| 	PlayerSyncTimeout = 0
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| 
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