22 lines
834 B
TOML
22 lines
834 B
TOML
#The default model ID when a player first enters the game
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DefaultModelId = "steve"
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#The default model texture when a player first enters the game
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DefaultModelTexture = "default"
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#Whether or not players are allowed to switch models
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CanSwitchModel = true
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#Models that are not displayed on the client model selection screen
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#Example: ["default", "misc_3_default_boy", "misc_1_alex", "misc_2_steve", "wine_fox_1_taisho_maid", "wine_fox_7_jk"]
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ClientNotDisplayModels = []
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[server_scheduler]
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#Concurrent level for processing models. Value 0 means AUTO.
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#Range: 0 ~ 15
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ThreadCount = 0
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#Bandwidth limitation during distributing models to players.(In Mbps)
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#Range: 1 ~ 999
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BandwidthLimit = 5
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#Timeout for players to respond to synchronization. Value not greater than 10 means AUTO.(In seconds)
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#Range: 0 ~ 120
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PlayerSyncTimeout = 0
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