#The default model ID when a player first enters the game DefaultModelId = "steve" #The default model texture when a player first enters the game DefaultModelTexture = "default" #Whether or not players are allowed to switch models CanSwitchModel = true #Models that are not displayed on the client model selection screen #Example: ["default", "misc_3_default_boy", "misc_1_alex", "misc_2_steve", "wine_fox_1_taisho_maid", "wine_fox_7_jk"] ClientNotDisplayModels = [] [server_scheduler] #Concurrent level for processing models. Value 0 means AUTO. #Range: 0 ~ 15 ThreadCount = 0 #Bandwidth limitation during distributing models to players.(In Mbps) #Range: 1 ~ 999 BandwidthLimit = 5 #Timeout for players to respond to synchronization. Value not greater than 10 means AUTO.(In seconds) #Range: 0 ~ 120 PlayerSyncTimeout = 0