#General settings [General] #Mobs that are exempt from AI modifications [default: [minecraft:iron_golem] AI_Blacklist = ["minecraft:iron_golem"] #Prevents players skipping the night through sleep [default: false] allowSleep = false #Awareness Radius [default: 64] #Range: > 0 awarenessRadius = 64 #The interval in which 'hard' days will occur where mob spawning is increased and lighting is ignored (0 = off, default = 8/full moon) [default: 8] #Range: > 0 hardcoreDayCycle = 8 #Maximum number of attackers per target [default: 16] #Range: 0 ~ 128 pathingCap = 16 #Temporary invulnerability in ticks when respawning and teleporting [default: 200] #Range: > 0 resistanceCooldown = 200 #Xray Distance [default: 64] #Range: > 0 xrayDistance = 64 #Attack settings [Attack] #Allows mobs to attack villagers as they would players [default: true] attackPets = false #Everyone one and everything is a target [default: false] attackEverything = false #Mobs are passive until provoked [default: false] neutralMobs = false #Mobs will strafe more than normal and avoid imminent explosions [default: true] attackEvasion = true #Animals will fight back if provoked [default: true] animalsAttack = false #Advanced settings [Advanced] #List of mobs that can dig through blocks [default: [minecraft:zombie] diggerMobs = [] #List of blocks that digger mobs are forbidden from digging (Format: 'minecraft:wool' prefix with # if mentioning a block tag) diggingBlacklist = [] #The item given to a digger 5% of the time [default: minecraft:iron_pickaxe] diggerItem = "minecraft:iron_pickaxe" #Is the digging blacklist inverted? [default: false] diggingBlacklistInverted = false #Digging mobs require the proper tools to dig [default: true] diggingRequiresTools = true #How common demolition variants are [default: 0.1] #Range: 0.0 ~ 1.0 demolitionChance = 0.0 #List of mobs that can drop live TNT [default: [minecraft:zombie] demolitionMobs = [] #List of mobs that can pillar up and build stairs [default: [minecraft:zombie] buildingMobs = [] #If mobs should be allowed to grief blocks [default: false] griefing = false #List of mobs that aren't allowed to grief griefingBlacklist = [] #If mobs should be allowed to grief all light emitting blocks [default: true] griefLightSources = false #What blocks will be targeted for destruction when idle (Format: 'minecraft:wool' prefix with # if mentioning a block tag) griefableBlocks = ["minecraft:chest", "minecraft:furnace", "minecraft:crafting_table", "#minecraft:fence_gates", "minecraft:melon_block", "minecraft:pumpkin", "#forge:glass", "#forge:glass_panes", "#forge:stained_glass", "#forge:stained_glass_panes", "#minecraft:crops", "minecraft:brewing_stand", "minecraft:enchanting_table", "minecraft:cake", "minecraft:ladder", "#minecraft:wooden_doors", "minecraft:farmland", "minecraft:bookshelf", "#minecraft:saplings", "#minecraft:beds", "#minecraft:fences", "#minecraft:planks"] #List of blocks that mobs can pillar with [default: [minecraft:cobblestone] pillarBlocks = ["minecraft:cobblestone"] #If mobs should be allowed to jump/leap at their target [default: false] jumping = true #The height the mobs reach when jumping [default: 0.4] #Range: 0.01 ~ 8.0 jumpHeight = 0.4 #List of mobs that can jump/leap at their target [default: [minecraft:zombie] jumpingMobs = ["minecraft:zombie"] #If mobs should be allowed to target blocks for the mobs to actively target [default: true] blockTargeting = false #If the block targeting should be as important as targeting entities (When enabled the goal gets added to the targetSelector instead of the goalSelector) [default: true] targetBlocksImportance = false #List of mobs that can actively target blocks [default: [minecraft:zombie] targetingMobs = ["minecraft:zombie"] #What blocks will be targeted for removal when idle (Format: 'minecraft:wool' prefix with # if mentioning a block tag) blockTargets = ["#minecraft:candles"] #Other settings [Other] #The factor by which mob health and damage multipliers will be increased when bosses are killed [default: 0.1] #Range: 0.0 ~ 1.7976931348623157E308 bossKillModifier = 0.0 #The upper limit of the Boss Kill Modifier [default: 3.0] #Range: 0.0 ~ 1.7976931348623157E308 bossModifierCap = 1.0 #Debug mob targeting by printing the targeting out [default: false] debugTargets = false #List of custom potion types witches can throw (id:duration:lvl) [default: [minecraft:harming:1:0, minecraft:slowness:200:0, minecraft:blindness:200:0, minecraft:poison:200:0, minecraft:weakness:200:1, minecraft:mining_fatigue:200:2] ] witchPotions = ["minecraft:harming:1:0", "minecraft:slowness:200:0", "minecraft:blindness:200:0", "minecraft:poison:200:0", "minecraft:weakness:200:1", "minecraft:mining_fatigue:200:2"] #Allows Enderman to teleport the player instead of themselves [default: true] enderPlayerTeleport = false #The chance a Spider will web its target to the ground [default: 0.25] #Range: 0.0 ~ 1.0 webbingChance = 0.25 #Dying to zombies will turn your corpse into one of them [default: true] infectiousZombies = true #Creeper settings [Creepers] #Ignores the listing and allows any mob to have a Creeper rider [default: true] allCreeperJockeys = true #Creepers will attempt to blast through walls [default: true] breaching = false #AND HIS NAME IS... [default: 0.01] #Range: 0.0 ~ 1.0 cenaChance = 0.01 #The chance a Creeper will spawn riding another mob [default: 0.1] #Range: 0.0 ~ 1.0 creeperJockeyChance = 0.1 #A list of mobs which can become Creeper Jockeys creeperJockeyMobs = [] #Creeper detonations leave behind flaming craters [default: true] napalm = true #A list of mobs which when exploded generate napalm napalmMobs = ["minecraft:creeper"] #The chance a Creeper will spawn pre-powered [default: 0.1] #Range: 0.0 ~ 1.0 poweredRarity = 0.1 #Creepers will continue approaching their target while arming [default: true] walkingFuse = true #Skeletons settings [Skeletons] #How likely Skeletons are to miss their target [default: 0] #Range: > 0 arrowError = 0 #How far away can Skeletons shoot from [default: 64] #Range: > 1 fireDistance = 64 #How far away can Skeletons shoot from [default: 64] #Range: 0.0 ~ 1.0 witherSkeletonChance = 0.1 #Effects that Skeleton arrows can have (id:duration:lvl) [default: [minecraft:slowness:60:0] arrowTips = ["minecraft:slowness:60:0"] #Attribute settings [Attributes] #Health modifier [default: 1.0] #Range: 0.0 ~ 1.7976931348623157E308 healthModifier = 1.0 #Damage modifier [default: 1.0] #Range: 0.0 ~ 1.7976931348623157E308 damageModifier = 1.0 #Speed modifier [default: 1.0] #Range: 0.0 ~ 1.7976931348623157E308 speedModifier = 1.0 #Knockback modifier [default: 1.0] #Range: 0.0 ~ 1.7976931348623157E308 knockbackModifier = 1.0 #Boss Health modifier [default: false] bossHealthModifier = false #Boss Damage modifier [default: false] bossDamageModifier = false #Boss Speed modifier [default: false] bossSpeedModifier = false #Boss Knockback modifier [default: false] bossKnockbackModifier = false #Game Stages support [GameStages] #The stage required until mobs can dig through blocks [empty = disabled] diggerStage = "" #The stage required until mobs can drop live TNT [empty = disabled] demolitionStage = "" #The stage required until mobs can pillar up and build stairs [empty = disabled] buildingStage = "" #The stage required until mobs can grief blocks [empty = disabled] griefingStage = "" #The stage required until creeper jockeys can spawn [empty = disabled] creeperJockeyStage = "" #The stage required until mobs can jump at their target [empty = disabled] jumpingStage = "" #The stage required until mobs can actively target blocks [empty = disabled] blockTargetingStage = ""