#These only have an affect when a player is first joining the world. [attributes] #Starting Dexterity - cannot and should not be set to less than 0. #Range: 0 ~ 20 dexterity = 0 #Starting Constitution (also starting hp in half hearts) - cannot and should not be set to 0 or less than 0. #Range: 1 ~ 20 constitution = 20 #Starting Strength - cannot and should not be set to less than 0. #Range: 0 ~ 20 strength = 0 #Starting Luckiness - cannot and should not be set to less than 0. #Range: 0 ~ 20 luckiness = 0 #Starting Intelligence - cannot and should not be set to less than 0. #Range: 0 ~ 20 intelligence = 0 #These are adder/modifier functions implemented by default. This is a stopgap config option to disable some until datadriven mechanics are released. [functions] #Added on Dexterity addRangedDamage = true #Added on Dexterity addMovementSpeed = true #Added on Luckiness addMeleeCritChance = true #Added on Dexterity addAttackSpeed = true #Added on Strength addArmor = true #Added on Strength addHealthRegen = true #Added on Intelligence addLifesteal = true #Added on Luckiness addLuck = true #Added on Intelligence addRangedCritDamage = true #Added on Constitution addKnockbackRes = true #Added on Luckiness addRangedCritChance = true #Added on Dexterity addMeleeCritDamage = true #Added on Strength addMeleeDamage = true #Added on Constitution addMaxHealth = true #Added on Intelligence addHealthRegenAmp = true #Added on Luckiness addEvasion = true [misc] #If true, resets all attributes to their defaults on death. resetOnDeath = false [experienceSplit] #The percentage of experience that contributes to PlayerEx levels. #Range: 1.0 ~ 99.0 experienceSplit = 50.0 [expcoeff] #ExpCoeff offset - cannot and should not be set to 0 or less than 0. #Range: 1.0 ~ 20.0 offset = 3.0 #ExpCoeff scaling - cannot and should not be set to 0 or less than 0. #Range: 1.0 ~ 20.0 scale = 1.0