#WorldGen Settings [worldgen] #Ore Gen Settings [worldgen.oregen] #Ore Settings [worldgen.oregen.iesniumOre] #Range configuration top offset. topOffset = 10 #The tag for the blocks this ore will spawn in. fillerBlockTag = "occultism:netherrack" #The size of veins for this ore. #Range: 0 ~ 127 size = 3 #Range configuration bottom offset. bottomOffset = 10 #True to generate this ore. generateOre = true #The count value for the decorator for this ore. #Range: 0 ~ 127 count = 10 #Range configuration maximum. maximum = 128 #Ore Settings [worldgen.oregen.copperOre] #Range configuration top offset. topOffset = 0 #The tag for the blocks this ore will spawn in. fillerBlockTag = "minecraft:base_stone_overworld" #The size of veins for this ore. #Range: 0 ~ 127 size = 9 #Range configuration bottom offset. bottomOffset = 20 #True to generate this ore. generateOre = false #The count value for the decorator for this ore. #Range: 0 ~ 127 count = 10 #Range configuration maximum. maximum = 64 #Ore Settings [worldgen.oregen.silverOre] #Range configuration top offset. topOffset = 0 #The tag for the blocks this ore will spawn in. fillerBlockTag = "minecraft:base_stone_overworld" #The size of veins for this ore. #Range: 0 ~ 127 size = 7 #Range configuration bottom offset. bottomOffset = 5 #True to generate this ore. generateOre = true #The count value for the decorator for this ore. #Range: 0 ~ 127 count = 3 #Range configuration maximum. maximum = 30 #Underground Grove Settings [worldgen.underground_grove] #The chance vines will spawn in the underground grove. vineChance = 0.3 #The min height for a grove to spawn (applied to the center of the grove, not the floor). groveSpawnMin = 25 #The max height for a grove to spawn (applied to the center of the grove, not the ceiling). groveSpawnMax = 60 #The chance glowstone will spawn in the ceiling of the underground grove. ceilingLightChance = 0.1 #The biome types the underground grove cannot spawn in. biomeTypeBlacklist = ["NETHER", "END"] #The chance for a grove to spawn in a chunk (generates 1/groveSpawnChance chunks on average). groveSpawnChance = 400 #The chance small trees will spawn in the underground grove. treeChance = 0.1 #The chance grass will spawn in the underground grove. grassChance = 0.6 #True to generate underground groves. Should not be changed in most scenarios. generateUndergroundGroves = true