// This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. // As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission. Ponder.registry((allthemods) => { allthemods.create([ 'mekanism:induction_casing', 'mekanism:induction_port' ]) .scene('induction_mek','Mekanism: Induction Matrix', 'kubejs:induction_matrix', (scene, util) => { //Show main build scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down); scene.idle(10); scene.text(80, 'The Induction Matrix is used to store tons of Power.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame(); scene.idle(85); //Hide and build scene.world.hideSection([0, 0, 0, 4, 4, 4], Facing.up); scene.idle(10); scene.world.showSection([4, 0, 4], Facing.down); scene.idle(5); [1, 2, 3, 4].forEach(num => { scene.world.showSection([4, num, 4], Facing.down); scene.world.showSection([4, 0, 4 - num], Facing.down); scene.world.showSection([4 - num, 0, 4], Facing.down); scene.idle(5) }); [1, 2, 3].forEach(num => { scene.world.showSection([4, 4, 4 - num], Facing.down); scene.world.showSection([4 - num, 4, 4], Facing.down); scene.world.showSection([0, 0, 4 - num], Facing.down); scene.world.showSection([4 - num, 0, 0], Facing.down); scene.world.showSection([0, num, 4], Facing.down); scene.world.showSection([4, num, 0], Facing.down); scene.idle(5); }); scene.text(80, 'The Edges Must Be Casings', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame(); scene.idle(5); scene.world.showSection([4, 4, 0], Facing.down); scene.world.showSection([0, 4, 4], Facing.down); scene.world.showSection([0, 0, 0], Facing.down); scene.idle(5); [1, 2, 3].forEach(num => { scene.world.showSection([0, num, 0], Facing.down); scene.world.showSection([0, 4, 4 - num], Facing.down); scene.world.showSection([4 - num, 4, 0], Facing.down); scene.idle(5) }); scene.world.showSection([0, 4, 0], Facing.down); scene.idle(60); scene.text(80, 'The Faces Can Be Either Casings Or Structural Glass.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); //Side Sections //top glass scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down); scene.idle(5) // bottom glass scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up); scene.idle(5) // north glass scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south); scene.idle(5) // south glass scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north); scene.idle(5) // west glass scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east); scene.idle(5) // east glass scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west); scene.idle(80); //Talk about Ports scene.text(60, 'Ports Are Used To Transfer Power.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame(); scene.idle(80); scene.text(80, 'Ports Can Be Changed Using A Configurator.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame(); scene.showControls(80, [1.5, 2.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking(); scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "false"), true); scene.idle(20); scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "true"), true); scene.idle(60); // Inside Part scene.world.hideSection([0, 1, 0, 3, 4, 0], Facing.up) scene.world.hideSection([0, 1, 0, 0, 4, 3], Facing.up) scene.world.hideSection([1, 4, 1, 3, 4, 3], Facing.up) scene.idle(20); scene.text(60, 'Induction Cells Are Used To Increase Power Storage.', [2.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame(); scene.world.setBlock([2, 1, 2], 'mekanism:basic_induction_cell', false); scene.world.showSection([2, 1, 2], Facing.down) scene.idle(65); scene.text(60, 'Induction Providers Are Used To Increase Power Transfer Rate.', [2.5, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); scene.world.setBlock([2, 2, 2], 'mekanism:basic_induction_provider', false); scene.world.showSection([2, 2, 2], Facing.down) scene.idle(65) scene.text(60, 'The Matrix Must Have One Cell and One Provider.', [2, 2.5, 2.5]).placeNearTarget().attachKeyFrame(); scene.idle(65) //Show All scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.up) scene.world.showSection([0, 1, 0, 0, 4, 3], Facing.up) scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.up) scene.idle(10); }); }); // This File has been authored by AllTheMods Staff, or a Community contributor for use in AllTheMods - AllTheMods 9. // As all AllTheMods packs are licensed under All Rights Reserved, this file is not allowed to be used in any public packs not released by the AllTheMods Team, without explicit permission.