#The disk space limit for computers and turtles, in bytes.
computer_space_limit = 1000000
#The disk space limit for floppy disks, in bytes.
floppy_space_limit = 125000
#The file upload size limit, in bytes. Must be in range of 1 KiB and 16 MiB.
#Keep in mind that uploads are processed in a single tick - large files or
#poor network performance can stall the networking thread. And mind the disk space!
#Range: 1024 ~ 16777216
upload_max_size = 524288
#Set how many files a computer can have open at the same time. Set to 0 for unlimited.
#Range: > 0
maximum_open_files = 128
#Set this to true to disable Lua 5.1 functions that will be removed in a future
#update. Useful for ensuring forward compatibility of your programs now.
disable_lua51_features = false
#A comma separated list of default system settings to set on new computers.
#Example: "shell.autocomplete=false,lua.autocomplete=false,edit.autocomplete=false"
#will disable all autocompletion.
default_computer_settings = ""
#Log exceptions thrown by peripherals and other Lua objects. This makes it easier
#for mod authors to debug problems, but may result in log spam should people use
#buggy methods.
log_computer_errors = true
#Require players to be in creative mode and be opped in order to interact with
#command computers. This is the default behaviour for vanilla's Command blocks.
command_require_creative = true

#Controls execution behaviour of computers. This is largely intended for
#fine-tuning servers, and generally shouldn't need to be touched.
[execution]
	#Set the number of threads computers can run on. A higher number means more
	#computers can run at once, but may induce lag. Please note that some mods may
	#not work with a thread count higher than 1. Use with caution.
	#Range: > 1
	computer_threads = 1
	#The maximum time that can be spent executing tasks in a single tick, in
	#milliseconds.
	#Note, we will quite possibly go over this limit, as there's no way to tell how
	#long a will take - this aims to be the upper bound of the average time.
	#Range: > 1
	max_main_global_time = 10
	#The ideal maximum time a computer can execute for in a tick, in milliseconds.
	#Note, we will quite possibly go over this limit, as there's no way to tell how
	#long a will take - this aims to be the upper bound of the average time.
	#Range: > 1
	max_main_computer_time = 5

#Controls the HTTP API
[http]
	#Enable the "http" API on Computers. This also disables the "pastebin" and "wget"
	#programs, that many users rely on. It's recommended to leave this on and use the
	#"rules" config option to impose more fine-grained control.
	enabled = false
	#Enable use of http websockets. This requires the "http_enable" option to also be true.
	websocket_enabled = false
	#The number of http requests a computer can make at one time. Additional requests
	#will be queued, and sent when the running requests have finished. Set to 0 for
	#unlimited.
	#Range: > 0
	max_requests = 16
	#The number of websockets a computer can have open at one time. Set to 0 for unlimited.
	#Range: > 1
	max_websockets = 4

	#Limits bandwidth used by computers.
	[http.bandwidth]
		#The number of bytes which can be downloaded in a second. This is shared across all computers. (bytes/s).
		#Range: > 1
		global_download = 33554432
		#The number of bytes which can be uploaded in a second. This is shared across all computers. (bytes/s).
		#Range: > 1
		global_upload = 33554432

	#Tunnels HTTP and websocket requests through a proxy server. Only affects HTTP
	#rules with "use_proxy" set to true (off by default).
	#If authentication is required for the proxy, create a "computercraft-proxy.pw"
	#file in the same directory as "computercraft-server.toml", containing the
	#username and password separated by a colon, e.g. "myuser:mypassword". For
	#SOCKS4 proxies only the username is required.
	[http.proxy]
		#The type of proxy to use.
		#Allowed Values: HTTP, HTTPS, SOCKS4, SOCKS5
		type = "HTTP"
		#The hostname or IP address of the proxy server.
		host = ""
		#The port of the proxy server.
		#Range: 1 ~ 65536
		port = 8080

	#A list of rules which control behaviour of the "http" API for specific domains or
	#IPs. Each rule is an item with a 'host' to match against, and a series of
	#properties. Rules are evaluated in order, meaning earlier rules override later
	#ones.
	#The host may be a domain name ("pastebin.com"), wildcard ("*.pastebin.com") or
	#CIDR notation ("127.0.0.0/8").
	#If no rules, the domain is blocked.
	[[http.rules]]
		host = "$private"
		action = "deny"

	[[http.rules]]
		#The maximum size (in bytes) that a computer can send or receive in one websocket packet.
		max_websocket_message = 131072
		host = "*"
		#The maximum size (in bytes) that a computer can upload in a single request. This
		#includes headers and POST text.
		max_upload = 4194304
		action = "allow"
		#Enable use of the HTTP/SOCKS proxy if it is configured.
		use_proxy = false
		#The maximum size (in bytes) that a computer can download in a single request.
		#Note that responses may receive more data than allowed, but this data will not
		#be returned to the client.
		max_download = 16777216

#Various options relating to peripherals.
[peripheral]
	#Enable Command Block peripheral support
	command_block_enabled = false
	#The range of Wireless Modems at low altitude in clear weather, in meters.
	#Range: 0 ~ 100000
	modem_range = 64
	#The range of Wireless Modems at maximum altitude in clear weather, in meters.
	#Range: 0 ~ 100000
	modem_high_altitude_range = 384
	#The range of Wireless Modems at low altitude in stormy weather, in meters.
	#Range: 0 ~ 100000
	modem_range_during_storm = 64
	#The range of Wireless Modems at maximum altitude in stormy weather, in meters.
	#Range: 0 ~ 100000
	modem_high_altitude_range_during_storm = 384
	#Maximum amount of notes a speaker can play at once.
	#Range: > 1
	max_notes_per_tick = 8
	#The limit to how much monitor data can be sent *per tick*. Note:
	# - Bandwidth is measured before compression, so the data sent to the client is
	#   smaller.
	# - This ignores the number of players a packet is sent to. Updating a monitor for
	#   one player consumes the same bandwidth limit as sending to 20.
	# - A full sized monitor sends ~25kb of data. So the default (1MB) allows for ~40
	#   monitors to be updated in a single tick.
	#Set to 0 to disable.
	#Range: > 0
	monitor_bandwidth = 1000000

#Various options relating to turtles.
[turtle]
	#Set whether Turtles require fuel to move.
	need_fuel = true
	#The fuel limit for Turtles.
	#Range: > 0
	normal_fuel_limit = 20000
	#The fuel limit for Advanced Turtles.
	#Range: > 0
	advanced_fuel_limit = 100000
	#If set to true, Turtles will push entities out of the way instead of stopping if
	#there is space to do so.
	can_push = true

#Configure the size of various computer's terminals.
#Larger terminals require more bandwidth, so use with care.
[term_sizes]

	#Terminal size of computers.
	[term_sizes.computer]
		#Range: 1 ~ 255
		width = 51
		#Range: 1 ~ 255
		height = 19

	#Terminal size of pocket computers.
	[term_sizes.pocket_computer]
		#Range: 1 ~ 255
		width = 26
		#Range: 1 ~ 255
		height = 20

	#Maximum size of monitors (in blocks).
	[term_sizes.monitor]
		#Range: 1 ~ 32
		width = 8
		#Range: 1 ~ 32
		height = 6

