Initial untested setup

This commit is contained in:
Hexugory 2024-02-20 18:35:48 -06:00
parent 9afc6e8ab7
commit 23a3d60b8a
4729 changed files with 200779 additions and 0 deletions

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# Disable Git line ending conversion, to prevent packwiz index hashes changing when committing from Windows
* -text

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# Exclude exported CurseForge zip files
/*.zip
# Exclude exported Modrinth modpacks
*.mrpack
# Exclude packwiz binary
packwiz.exe

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# .packwizignore follows the same format as .gitignore, and can be used to exclude unwanted files from pack exports
# See https://git-scm.com/docs/gitignore
# Exclude README
/README.md

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config/MouseTweaks.cfg Normal file
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=0
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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{
"defaultSigningMode": "PROMPT",
"enableMod": true,
"showNCRButton": true,
"showReloadButton": true,
"verifiedIconEnabled": true,
"showServerSafety": true,
"hideInsecureMessageIndicators": true,
"hideModifiedMessageIndicators": true,
"hideSystemMessageIndicators": true,
"hideWarningToast": true,
"hideSigningRequestMessage": false,
"alwaysHideReportButton": false,
"skipRealmsWarning": false,
"disableTelemetry": true,
"removeTelemetryButton": true,
"demandOnServer": false,
"verifiedIconOffsetX": 0,
"verifiedIconOffsetY": 0
}

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{
"demandOnClientMessage": "You do not have No Chat Reports, and this server is configured to require it on client!",
"demandOnClient": false,
"convertToGameMessage": true,
"addQueryData": true,
"enableDebugLog": false
}

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{
"skipWarning": false,
"enableEncryption": false,
"encryptPublic": true,
"showEncryptionButton": true,
"showEncryptionIndicators": true,
"encryptionKey": "blfrngArk3chG6wzncOZ5A\u003d\u003d",
"encryptionPassphrase": "",
"algorithmName": "AES/CFB8+Base64",
"encryptableCommands": [
"msg:1",
"w:1",
"whisper:1",
"tell:1",
"r:0",
"dm:1",
"me:0",
"m:1",
"t:1",
"pm:1",
"emsg:1",
"epm:1",
"etell:1",
"ewhisper:1",
"message:1",
"reply:0"
]
}

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{
"signingModes": {}
}

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# No Chat Reports
You can find updated documentation of configuration files on the wiki:
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/Configuration-Files

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{
// Fade the background slightly gray when hovering over an advancement
"FadeOutBackgroundOnAdvancementHover": true,
// List of pinned Tabs (root advancement identifier)
"PinnedTabs": [],
// Save and restore the last selected tab
"SaveLastSelectedTab": true,
// The identifier of the last opened tab
"LastSelectedTab": "spectrum:lategame/spectrum_lategame",
// Spacing between horizontal tabs (vanilla default: 4)
"SpacingBetweenHorizontalTabs": 4,
// Spacing between pinned tabs
"SpacingBetweenPinnedTabs": 2,
// Max displayed advancement criterion entries when not pressing shift
"MaxCriterionEntries": 2,
// Show Debug Info on advancement hover (possible values: 'always', 'never', 'debug_tooltips_enabled')
"ShowDebugInfo": "DEBUG_TOOLTIPS_ENABLED"
}

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{
"PreventMiningOfUnrevealedBlocks": false,
"UseTargetBlockOrItemNameInsteadOfScatter": false,
"NameForUnrevealedBlocks": "",
"NameForUnrevealedItems": ""
}

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config/Spectrum.json5 Normal file
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{
// The duration in milliseconds ingame recipe/unlock popups stay on the screen
"ToastTimeMilliseconds": 7500,
// The reverb decay time for sound effects in Spectrum's dimension
"DimensionReverbDecayTime": 8.0,
// The reverb density for sound effects in Spectrum's dimension
"DimensionReverbDensity": 0.5,
// Mod Integration Packs to not load (in case of mod compat errors)
"IntegrationPacksToSkipLoading": [],
// Add some advanced tooltips to items, like if Sculk Shriekers are able to summon the Warden
"AddItemTooltips": true,
/* The vanilla anvil caps enchantment levels at the max level for the enchantment
So enchanted books that exceed the enchantments natural max level get capped
If true the bedrock anvil will not cap the enchantments level to it's natural max level
*/
"BedrockAnvilCanExceedMaxVanillaEnchantmentLevel": false,
/* The chance that an Enderman is holding a special treasure block on spawn
Separate value for Endermen spawning in the end, since there are LOTS of them there
Those blocks do not gate progression, so it is not that drastic not finding any right away.
Better to let players stumble about them organically instead of forcing it.
*/
"EndermanHoldingEnderTreasureChance": 0.10000000149011612,
"EndermanHoldingEnderTreasureInEndChance": 0.007499999832361937,
// Worlds where shooting stars spawn for players. Shooting Stars will only spawn for players with sufficient progress in the mod
"ShootingStarWorlds": [
"minecraft:overworld",
"starry_skies:overworld",
"paradise_lost:paradise_lost"
],
// Worlds where lightning strikes can spawn Storm Stones
"StormStonesWorlds": [
"minecraft:overworld",
"starry_skies:overworld",
"paradise_lost:paradise_lost"
],
// chance for a lightning strike to spawn a Storm Stone
"StormStonesChance": 0.4000000059604645,
/* Shooting star spawns are checked every night between time 13000 and 22000, every 100 ticks (so 100 chances per night).
By default, there is a 0.0075 ^= 0.75 % chance at each of those check times. Making it ~1 shooting star spawn
per night per player that unlocked the required progression.
*/
"ShootingStarChance": 0.007499999832361937,
/* The time in ticks it takes a Pigment Pedestal to craft a vanilla Crafting Table recipe without upgrades
Setting this to <=0 will make the Pedestal not able to be used for crafting Crafting Table recipes.
*/
"VanillaRecipeCraftingTimeTicks": 40,
/* How fast decay will be spreading on random tick
can be used to slow down propagation speed of decay in the worlds
decay does use very few resources, but if your fear of someone letting decay
spread free or using higher random tick rates than vanilla you can limit the spreading rate here
Fading and Failing do no real harm to the world. If you turn up these values too high players
may lack the feedback they need that what they are doing is correct
1.0: Every random tick (default)
0.5: Every second random tick
0.0: Never (forbidden - players would be unable to progress)
*/
"FadingDecayTickRate": 1.0,
"FailingDecayTickRate": 1.0,
"RuinDecayTickRate": 1.0,
"ForfeitureDecayTickRate": 1.0,
// Whether bottles can be used to pick up decay. Default is true.
"CanBottleUpFading": true,
"CanBottleUpFailing": true,
"CanBottleUpRuin": true,
"CanBottleUpForfeiture": true,
// Whether decay can take over block entities. Defaults to false.
"FadingCanDestroyBlockEntities": false,
"FailingCanDestroyBlockEntities": false,
"RuinCanDestroyBlockEntities": false,
"ForfeitureCanDestroyBlockEntities": true,
// When a player places decay, add an entry to the server log
"LogPlacingOfDecay": true,
// The audio volume for Spectrums crafting blocks. Set to 0.0 to turn those sounds off completely.
"BlockSoundVolume": 0.5,
/* Enable or disable specific enchantments. Resonance and Voiding can not be disabled.
This does only disable the registration of said Enchantments, not all recipes based on them (except for Enchantment Upgrade Recipes)
*/
"FoundryEnchantmentEnabled": true,
"ExuberanceEnchantmentEnabled": true,
"InventoryInsertionEnchantmentEnabled": true,
"PestControlEnchantmentEnabled": true,
"TreasureHunterEnchantmentEnabled": true,
"DisarmingEnchantmentEnabled": true,
"FirstStrikeEnchantmentEnabled": true,
"ImprovedCriticalEnchantmentEnabled": true,
"InertiaEnchantmentEnabled": true,
"CloversFavorEnchantmentEnabled": true,
"SniperEnchantmentEnabled": true,
"TightGripEnchantmentEnabled": true,
"SteadfastEnchantmentEnabled": true,
"IndestructibleEnchantmentEnabled": true,
"BigCatchEnchantmentEnabled": true,
"RazingEnchantmentEnabled": true,
"InexorableEnchantmentEnabled": true,
// The max levels for all Enchantments
"TreasureHunterMaxLevel": 3,
"DisarmingMaxLevel": 2,
"FirstStrikeMaxLevel": 2,
"ImprovedCriticalMaxLevel": 2,
"InertiaMaxLevel": 3,
"CloversFavorMaxLevel": 3,
"TightGripMaxLevel": 2,
"BigCatchMaxLevel": 3,
// Exuberance increases experience gained when killing mobs. With 25% bonus XP and 5 levels this would mean 2,25x XP on max level
"ExuberanceMaxLevel": 5,
"ExuberanceBonusExperiencePercentPerLevel": 0.25,
// In vanilla, crits are a flat 50 % damage bonus. Improved Critical increases this damage by additional 50 % per level by default
"ImprovedCriticalExtraDamageMultiplierPerLevel": 0.5,
// Flat additional damage dealt with each level of the First Strike enchantment
"FirstStrikeDamagePerLevel": 2.0,
// The percentile a mobs armor/hand stacks are being dropped when hit with a Disarming enchanted weapon per the enchantments level
"DisarmingChancePerLevelMobs": 0.009999999776482582,
// If > 0 the Disarming Enchantment is able to remove armor and hand tools from a hit player. Should be a far smaller chance than for mobs
"DisarmingChancePerLevelPlayers": 0.0010000000474974513,
// The % attack speed boost each level of Tight Grip gives to a tool
"TightGripAttackSpeedBonusPercentPerLevel": 0.0625,
// The duration a glow ink sac gives night vision when wearing a glow vision helmet in seconds
"GlowVisionGogglesDuration": 240,
"GemstoneArmorHelmetProtection": 3,
"GemstoneArmorChestplateProtection": 7,
"GemstoneArmorLeggingsProtection": 5,
"GemstoneArmorBootsProtection": 3,
"GemstoneArmorToughness": 0.0,
"GemstoneArmorKnockbackResistance": 0.0,
"GemstoneArmorWeaknessAmplifier": 1,
"GemstoneArmorSlownessAmplifier": 1,
"GemstoneArmorAbsorptionAmplifier": 0,
"GemstoneArmorResistanceAmplifier": 1,
"GemstoneArmorRegenerationAmplifier": 1,
"GemstoneArmorSpeedAmplifier": 2,
"BedrockArmorHelmetProtection": 5,
"BedrockArmorLeggingsProtection": 9,
"BedrockArmorChestplateProtection": 13,
"BedrockArmorBootsProtection": 5,
"BedrockArmorToughness": 3.0,
"BedrockArmorKnockbackResistance": 0.30000001192092896,
"MaxLevelForEffectsInLesserPotionPendant": 3,
"MaxLevelForEffectsInGreaterPotionPendant": 1,
/* True will prevent the spread of Decay blocks in claims.
Only enable when necessary and communicate to your players that those blocks will not work in their claims.
If any player comes to the Spectrum devs claiming that decay does not spread for them and therefore they could not progress
without them gotten told that, your will get put on the 'bad pack devs' list and this config setting removed again
*/
"DecayIsStoppedByClaimMods": false,
/* By Default, Roughly Enough Items will show a 'recipe not unlocked yet' screen for not yet unlocked recipes.
Setting this value to false will instead not show this screen, showing no recipes whatsoever, until unlocked
*/
"REIListsRecipesAsNotUnlocked": true,
/* If the player has Azure Dike Charges: Where should they be rendered on the screen. Default: Over the food bar
Only touch those values if you have other mods that render GUI overlays!
*/
"AzureDikeHudOffsetX": 0,
"AzureDikeHudOffsetY": 0,
"AzureDikeHudOffsetYWithArmor": -10,
"AzureDikeHudOffsetYForEachRowOfExtraHearts": -10
}

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{
// If true, entities will be affected by gravity.
"doEntityGravity": true,
// Do gravity for mobs, players etc.
"doLivingEntityGravity": true,
"acidRainBurns": true,
"doOxygen": true,
// Do sound suppression in orbit dimensions. If it gets annoying, you can turn it off.
"doSpaceMuffler": true,
// Type: Long
"oxygenTankSize": 40500,
// Type: Integer
"hammerDurability": 64,
"giveAstroduxAtSpawn": false,
// Type: Integer
"oxygenBarXOffset": 0,
// Type: Integer
"oxygenBarYOffset": 0,
// Type: Float
"oxygenBarScale": 1.0,
// Type: Integer
"energyBarXOffset": 0,
// Type: Integer
"energyBarYOffset": 0,
// Type: Float
"energyBarScale": 1.0,
// Type: Float
"orbitGravity": 3.26,
// Type: Integer
"oxygenDamage": 1,
// Type: Integer
"freezeDamage": 1,
// Type: Integer
"heatDamage": 2,
// Type: Integer
"acidRainDamage": 3,
"allowFlagImages": true,
// A list of planets that should be disabled. This is a comma-separated list of planet ids.
"disabledPlanets": "",
// Prevents stuff like gravity and oxygen checks in the overworld as that's normally not used in Ad Astra. enable if you're making an addon or something that transforms the overworld into some sort of planet.
"avoidOverworldChecks": true,
"spawning": {
"spawnCorruptedLunarians": true,
"spawnStarCrawlers": true,
"spawnMartianRaptors": true,
"spawnMoglers": true,
"spawnSulfurCreepers": true,
"spawnLunarianWanderingTrader": true
},
"spaceSuit": {
// Type: Long
"spaceSuitTankSize": 81000,
// Type: Long
"netheriteSpaceSuitTankSize": 162000,
"netheriteSpaceSuitHasFireResistance": true,
/*
* The speed when flying forward.
* Type: Double
*/
"jetSuitSpeed": 0.8,
/*
* The speed when idle flying up.
* Type: Double
*/
"jetSuitUpwardsSpeed": 0.5,
// Type: Long
"jetSuitEnergyPerTick": 60,
// Type: Long
"jetSuitTankSize": 324000,
// Type: Long
"jetSuitMaxEnergy": 1000000,
"enableJetSuitFlight": true,
// Type: Integer
"jetSuitProtectionMultiplier": 1,
// Type: Integer
"jetSuitArmorToughness": 5,
"spawnJetSuitParticles": true,
// Custom hand rendering may interfere with Shaders
"renderCustomFirstPersonHand": true
},
"vehicles": {
/*
* The velocity to trigger a vehicle explosion while falling.
* Type: Double
*/
"fallingExplosionThreshold": -1.2,
/*
* How much the explosion should be multiplied by when the vehicle has fallen.
* Type: Float
*/
"fallingExplosionMultiplier": 0.7,
// Type: Double
"gravity": -2.0,
// Should the camera move in 3rd person in the rocket and lander for a better view?
"moveCameraInVehicle": true,
"lander": {
// Type: Double
"boosterThreshold": -0.1,
// Type: Double
"boosterSpeed": 0.1
},
"rover": {
"explodeRoverInLava": true,
// Type: Long
"fuelPerSecond": 810,
// Type: Float
"turnSpeed": 3.0,
// Type: Float
"maxTurnSpeed": 6.0,
// Type: Float
"deceleration": 0.9,
// Type: Float
"minSpeed": -0.2,
// Type: Float
"maxSpeed": 0.3,
// Type: Long
"tankSize": 243000
},
"rocket": {
// Type: Integer
"atmosphereLeave": 600,
// Type: Integer
"countDownTicks": 200,
// Type: Double
"acceleration": 0.005,
// Type: Double
"maxSpeed": 0.5,
"entitiesBurnUnderRocket": true,
// Type: Long
"tankSize": 243000,
// Type: Long
"fuelLaunchCost": 243000,
// Type: Long
"efficientFuelLaunchCost": 81000,
"takeDamageInRocket": true
}
},
"coalGenerator": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10
},
"compressor": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10
},
"fuelRefinery": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 30,
// Type: Long
"tankSize": 243000
},
"oxygenLoader": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10,
// Type: Long
"tankSize": 243000
},
"oxygenDistributor": {
// Type: Long
"maxEnergy": 20000,
// Type: Long
"fluidConversionEnergyPerTick": 5,
// Type: Long
"tankSize": 486000,
/*
* How many blocks the distributor can distribute oxygen in. Be careful increasing this number, as it can reduce server performance significantly. If you are adamant about increasing this value, consider increasing the Oxygen Loader refresh ticks so the server is not constantly checking thousands of blocks.
* Range: 1 - 50000
*/
"maxBlockChecks": 3000,
/*
* How often the oxygen loader checks if the structure is sealed. Performing this operation too often can kill server TPS, so be wary.
* Range: 0 - 500
*/
"refreshTicks": 60,
/*
* Increases the oxygen requirements as the distributor covers more blocks.
* Type: Double
*/
"oxygenMultiplier": 1.0,
/*
* Increases the energy requirements as the distributor covers more blocks.
* Type: Double
*/
"energyMultiplier": 3.0
},
"solarPanel": {
// Type: Long
"maxEnergy": 18000,
// Type: Double
"energyMultiplier": 1.0
},
"waterPump": {
// Type: Long
"maxEnergy": 9000,
// Type: Long
"energyPerTick": 10,
// Type: Long
"tankSize": 486000,
// Type: Long
"transferPerTick": 8100,
"deleteWaterBelowWaterPump": true
},
"energizer": {
// Type: Long
"maxEnergy": 2000000,
// Type: Long
"energyPerTick": 600
},
"cryoFreezer": {
// Type: Long
"maxEnergy": 30000,
// Type: Long
"energyPerTick": 18,
// Type: Long
"tankSize": 243000
}
}

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{
"items": {
// Type: Long
"oxygen_can_fluid_capacity": 40500,
// Type: Long
"oxygen_can_fluid_transfer": 10125,
// Type: Long
"netherite_oxygen_can_fluid_capacity": 81000,
// Type: Long
"netherite_oxygen_can_fluid_transfer": 20250
},
"machines": {
// Type: Long
"fuel_loader_fluid_capacity": 648000,
// Type: Long
"fuel_loader_fluid_transfer": 20250,
/*
* Blocks from Fuel Loader to each direction
* Type: Integer
*/
"fuel_loader_working_range": 2,
// Type: Long
"automation_nasa_workbench_energy_capacity": 9600,
// Type: Long
"automation_nasa_workbench_energy_usage": 24,
// Type: Integer
"automation_nasa_workbench_cook_time": 200,
// Type: Long
"gravity_normalizer_energy_capacity": 9600,
/*
* Blocks = x * y * z
* Type: Double
*/
"gravity_normalizer_energy_per_blocks": 0.5,
// Type: Integer
"gravity_normalizer_max_length": 31,
// Type: Integer
"gravity_normalizer_proof_duration": 10,
/*
* Blocks from Rocket Sensor to each direction
* Type: Integer
*/
"rocket_sensor_working_range": 2
},
"enchantments": {
// Show tooltip on this mod's enchanted book
"tooltip_enabled": true,
/*
* Tooltip will don't show when 'Enchantment Descriptions' or 'Enchantment Lore' or 'CoFH Core' installed.
* but, if this set 'true' show tooltip with ignore that mods.
*/
"tooltip_ignore": false,
/*
* Energy usage for breath [in every 30 ticks]
* Type: Integer
*/
"space_breathing_energy_using": 30,
/*
* Oxygen usage on using durability
* Type: Long
*/
"space_breathing_durability_oxygen": 162,
/*
* Durability usage for breath
* Type: Integer
*/
"space_breathing_durability_using": 1,
/*
* Breath duration on using durability [ticks, be multiple of 30]
* Type: Integer
*/
"space_breathing_durability_duration": 60,
/*
* Energy usage for proof [in every 10 ticks]
* Type: Integer
*/
"space_fire_proof_energy_using": 10,
/*
* Durability usage for proof
* Type: Integer
*/
"space_fire_proof_durability_using": 1,
/*
* Proof duration on using durability [ticks, be multiple of 10]
* Type: Integer
*/
"space_fire_proof_durability_duration": 60,
/*
* Energy usage for proof [in every 10 ticks]
* Type: Integer
*/
"acid_rain_proof_energy_using": 10,
/*
* Durability usage for proof
* Type: Integer
*/
"acid_rain_proof_durability_using": 1,
/*
* Proof duration on using durability [ticks, be multiple of 10]
* Type: Integer
*/
"acid_rain_proof_durability_duration": 60,
/*
* Energy usage for proof [in every 10 ticks]
* Type: Integer
*/
"gravity_normalizing_energy_using": 10,
/*
* Durability usage for proof
* Type: Integer
*/
"gravity_normalizing_durability_using": 1,
/*
* Proof duration on using durability [ticks, be multiple of 10]
* Type: Integer
*/
"gravity_normalizing_durability_duration": 60
}
}

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#Client Configuration
[client]
[client.visual_options]
# If plaques should show on the top of the screen.
on_top = true
# The distance from the top or bottom of the screen, in pixels.
#Range: 8 ~ 256
distance = 16
# The horizontal offset from the center, in pixels.
#Range: -256 ~ 256
horizontal_offset = 0
# Hide waila/hwyla/jade popups while plaques are showing.
hide_waila = true
# If plaques should show for task advancements (normal advancements).
tasks = true
# If plaques should show for goal advancements (medium-difficulty advancements).
goals = true
# If plaques should show for challenge advancements (high-difficulty advancements).
challenges = true
# Text color to use for plaque titles (like "Advancement made!"). Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience.
#Range: 0 ~ 4294967295
title_color = 4281541120
# Text color to use for advancement names on plaques. Can be entered as an 8-digit hex color code 0xAARRGGBB for convenience.
#Range: 0 ~ 4294967295
name_color = 4294967295
[client.duration_options]
# Duration of the shiny effect fade in for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadein = 0.5
# Duration of the shiny effect fade out for tasks.
#Range: 0.1 ~ 3.0
task_effect_fadeout = 1.5
# Duration of the plaques for tasks (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
task_duration = 7.0
# Duration of the shiny effect fade in for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadein = 0.5
# Duration of the shiny effect fade out for goals.
#Range: 0.1 ~ 3.0
goal_effect_fadeout = 1.5
# Duration of the plaques for goals (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
goal_duration = 7.0
# Duration of the shiny effect fade in for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadein = 1.25
# Duration of the shiny effect fade out for challenges.
#Range: 0.1 ~ 3.0
challenge_effect_fadeout = 1.5
# Duration of the plaques for challenges (minus the effect fade in/out durations).
#Range: 2.0 ~ 10.0
challenge_duration = 7.0
[client.functionality_options]
# Blacklist of advancements to never show plaques for. Takes precedence over whitelist if they conflict.
# Options:
# Advancement ID (eg. "minecraft:adventure/adventuring_time")
# Mod ID (Omit the colon, eg. "minecraft")
# Advancement Category (End with a /, eg. "minecraft:story/")
blacklist = []
# Whitelist of advancements to show plaques for. Leave empty to display for all.
# Same options available as blacklist.
whitelist = []
# If task sounds should be muted.
mute_tasks = false
# If goal sounds should be muted.
mute_goals = false
# If challenge sounds should be muted.
mute_challenges = false

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{
"necromancer_spawn_weight": 1,
"nightmare_spawn_weight": 5,
// Chance for spawning when mining gold ore in nether; 1/Value
"piglin_beast_ore_spawn_chance": 30,
// Chance for spawning when killing too many piglins; 1/Value
"piglin_beast_attack_piglin_spawn_chance": 7,
"mini_blackstone_golem_spawn_weight": 5,
// Chance for spawning when thunder occurs; 1/Value
"summoner_thunder_spawn_chance": 4,
"blaze_guardian_spawn_weight": 1,
"fungus_spawn_weight": 8,
"orc_spawn_weight": 30,
"mammoth_spawn_weight": 1,
"ender_whale_spawn_weight": 5,
"iguana_spawn_weight": 10,
// Chance for spawning when geode generates; 1/Value
"amethyst_golem_spawn_chance": 5,
"desert_rhino_spawn_weight": 1,
// Chance for spawning when desert well generates; 1/Value
"desert_rhino_well_spawn_chance": 1,
"shaman_spawn_weight": 1,
"deer_spawn_weight": 6,
"enderwarthog_spawn_weight": 1,
"allow_blackstone_golem_summoning": true,
"allow_the_eye_summoning": true,
"allow_dragon_hatching": true,
"allow_guardian_spawner_spawn": true,
"allow_source_stone_tp": true,
"resummoned_ender_dragon_drops_egg": true,
"allow_ender_dragon_nether_portal": false,
"heavy_dragon_flight": true,
"allow_special_enchant_loot": true,
"allow_extra_tooltips": true,
"allow_all_items_on_holder": false,
"warthog_rare_chance": 0.009999999776482582,
"stoned_heart_duration": 72000,
"stoned_heart_amplifier": 0,
"gilded_netherite_armor_effect_duration": 1200,
"gilded_netherite_armor_dodge_chance": 0.20000000298023224,
"allow_other_dragon_hatching": false,
"allow_gilded_blackstone_shard_throw": false
}

55
config/ae2/client.json Normal file
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{
"client": {
"disableColoredCableRecipesInJEI": true,
"enableFacadesInJEI_comment": "Show facades in JEI ingredient list",
"enableFacadesInJEI": true,
"enableFacadeRecipesInJEI_comment": "Show facade recipes in JEI for supported blocks",
"enableFacadeRecipesInJEI": true,
"enableEffects": true,
"useTerminalUseLargeFont": false,
"useColoredCraftingStatus": true,
"PowerUnit_comment": "Power unit shown in AE UIs",
"PowerUnit": "ae",
"showDebugGuiOverlays_comment": "Show debugging GUI overlays",
"showDebugGuiOverlays": false,
"showPlacementPreview_comment": "Show a preview of part and facade placement",
"showPlacementPreview": true,
"notifyForFinishedCraftingJobs_comment": "Show toast when long-running crafting jobs finish.",
"notifyForFinishedCraftingJobs": true,
"clearGridOnClose_comment": "Automatically clear the crafting/encoding grid when closing the terminal",
"clearGridOnClose": false,
"terminalMargin_comment": "The vertical margin to apply when sizing terminals. Used to make room for centered item mod search bars",
"terminalMargin": 25
},
"terminals": {
"terminalStyle": "small",
"pinAutoCraftedItems_comment": "Pin items that the player auto-crafts to the top of the terminal",
"pinAutoCraftedItems": true
},
"search": {
"searchTooltips_comment": "Should tooltips be searched. Performance impact",
"searchTooltips": true,
"searchModNameInTooltips_comment": "Should the mod name be included when searching in tooltips.",
"searchModNameInTooltips": false,
"useExternalSearch_comment": "Replaces AEs own search with the search of REI or JEI",
"useExternalSearch": false,
"clearExternalSearchOnOpen_comment": "When using useExternalSearch, clears the search when the terminal opens",
"clearExternalSearchOnOpen": true,
"syncWithExternalSearch_comment": "When REI/JEI is installed, automatically set the AE or REI/JEI search text when either is changed while the terminal is open",
"syncWithExternalSearch": true,
"rememberLastSearch_comment": "Remembers the last search term and restores it when the terminal opens",
"rememberLastSearch": true,
"autoFocusSearch_comment": "Automatically focuses the search field when the terminal opens",
"autoFocusSearch": false
},
"tooltips": {
"showCellUpgrades_comment": "Show installed upgrades in the tooltips of storage cells, color applicators and matter cannons",
"showCellUpgrades": true,
"showCellContent_comment": "Show a preview of the content in the tooltips of storage cells, color applicators and matter cannons",
"showCellContent": true,
"maxCellContentShown_comment": "The maximum number of content entries to show in the tooltip of storage cells, color applicators and matter cannons",
"maxCellContentShown": 5,
"enableGuideHotkey_comment": "Enables the \u0027hold key to show guide\u0027 functionality in tooltips",
"enableGuideHotkey": true
}
}

118
config/ae2/common.json Normal file
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{
"general": {
"unsupportedDeveloperTools": false,
"matterCannonBlockDamage_comment": "Enables the ability of the Matter Cannon to break blocks.",
"matterCannonBlockDamage": true,
"tinyTntBlockDamage_comment": "Enables the ability of Tiny TNT to break blocks.",
"tinyTntBlockDamage": true,
"channels_comment": "Changes the channel capacity that cables provide in AE2.",
"channels": "default",
"pathfindingStepsPerTick_comment": "The number of pathfinding steps that are taken per tick and per grid that is booting. Lower numbers will mean booting takes longer, but less work is done per tick.",
"pathfindingStepsPerTick": 4,
"spatialAnchorEnableRandomTicks_comment": "Whether Spatial Anchors should force random chunk ticks and entity spawning.",
"spatialAnchorEnableRandomTicks": true
},
"automation": {
"formationPlaneEntityLimit": 128
},
"facades": {
"allowBlockEntities_comment": "Unsupported: Allows whitelisting block entities as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.",
"allowBlockEntities": false
},
"craftingCPU": {
"craftingCalculationTimePerTick": 5,
"craftingSimulatedExtraction_comment": "When true: simulate extraction of all the network\u0027s contents when starting a crafting job calculation. When false: use the cached available content list (same as terminals). Enabling might work a bit better, but it will significantly reduce performance.",
"craftingSimulatedExtraction": false
},
"crafting": {
"disassemblyCrafting_comment": "Enable shift-clicking with the crafting units in hand to disassemble them.",
"disassemblyCrafting": true,
"growthAccelerator_comment": "Number of ticks between two crystal growth accelerator ticks",
"growthAccelerator": 10
},
"spatialio": {
"spatialPowerMultiplier": 1250.0,
"spatialPowerExponent": 1.35
},
"logging": {
"blockUpdateLog": false,
"packetLog": false,
"craftingLog": false,
"debugLog": false,
"gridLog": false,
"chunkLoggerTrace_comment": "Enable stack trace logging for the chunk loading debug command",
"chunkLoggerTrace": false
},
"battery": {
"chargerChargeRate_comment": "The chargers charging rate factor, which is applied to the charged items charge rate. 2 means it charges everything twice as fast. 0.5 half as fast.",
"chargerChargeRate": 1.0,
"wirelessTerminal": 1600000,
"chargedStaff": 8000,
"entropyManipulator": 200000,
"portableCell": 20000,
"colorApplicator": 20000,
"matterCannon": 200000
},
"worldGen": {
"spawnPressesInMeteorites": true
},
"wireless": {
"wirelessBaseCost": 8.0,
"wirelessCostMultiplier": 1.0,
"wirelessBaseRange": 16.0,
"wirelessBoosterRangeMultiplier": 1.0,
"wirelessBoosterExp": 1.5,
"wirelessHighWirelessCount": 64.0,
"wirelessTerminalDrainMultiplier": 1.0
},
"PortableCells": {
"allowDisassembly_comment": "Allow disassembly of portable cells into the recipe ingredients using shift+right-click",
"allowDisassembly": true
},
"PowerRatios": {
"TechReborn": 2.0,
"UsageMultiplier": 1.0,
"GridEnergyStoragePerNode_comment": "How much energy can the internal grid buffer storage per node attached to the grid.",
"GridEnergyStoragePerNode": 25.0
},
"Condenser": {
"MatterBalls": 256,
"Singularity": 256000
},
"tickRates": {
"_comment": " Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.",
"InterfaceMin": 5,
"InterfaceMax": 120,
"ImportBusMin": 5,
"ImportBusMax": 40,
"ExportBusMin": 5,
"ExportBusMax": 60,
"AnnihilationPlaneMin": 2,
"AnnihilationPlaneMax": 120,
"METunnelMin": 5,
"METunnelMax": 20,
"InscriberMin": 1,
"InscriberMax": 20,
"ChargerMin": 10,
"ChargerMax": 10,
"IOPortMin": 1,
"IOPortMax": 5,
"VibrationChamberMin": 10,
"VibrationChamberMax": 40,
"StorageBusMin": 5,
"StorageBusMax": 60,
"ItemTunnelMin": 5,
"ItemTunnelMax": 60,
"LightTunnelMin": 5,
"LightTunnelMax": 60
},
"vibrationChamber": {
"_comment": "Settings for the Vibration Chamber",
"baseEnergyPerFuelTick_comment": "AE energy produced per fuel burn tick (reminder: coal \u003d 1600, block of coal \u003d 16000, lava bucket \u003d 20000 burn ticks)",
"baseEnergyPerFuelTick": 5.0,
"minEnergyPerGameTick_comment": "Minimum amount of AE/t the vibration chamber can slow down to when energy is being wasted.",
"minEnergyPerGameTick": 4,
"baseMaxEnergyPerGameTick_comment": "Maximum amount of AE/t the vibration chamber can speed up to when generated energy is being fully consumed.",
"baseMaxEnergyPerGameTick": 40
}
}

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{
"dumpTagMap": false,
"dumpDuplicates": false,
"dumpUnification": false,
"dumpOverview": false,
"dumpRecipes": false
}

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{
"ignoredRecipeTypes": [
"cucumber:shaped_tag"
],
"ignoredRecipes": [],
"defaultDuplicateRules": {
"ignoredFields": [
"fabric:conditions",
"group"
],
"rules": {
"cookingtime": "HigherRule",
"energy": "HigherRule",
"experience": "HigherRule"
},
"shouldSanitize": false
},
"overrideDuplicateRules": {
"minecraft:crafting_shaped": {
"ignoredFields": [
"fabric:conditions",
"pattern",
"key",
"group"
],
"rules": {},
"shouldSanitize": false
}
},
"strictMode": false
}

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{
"serverOnly": false
}

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{
"modPriorities": [
"minecraft",
"modern_industrialization",
"farmersdelight",
"create",
"ae2",
"mythicupgrades",
"techreborn",
"ad_astra",
"indrev",
"jewelry",
"bewitchment",
"brewinandchewin",
"meadow",
"croptopia",
"vinery",
"tinycoal",
"bakery",
"createdeco"
],
"stoneStrata": [
"stone",
"nether",
"deepslate",
"granite",
"diorite",
"andesite"
],
"tags": [
"c:{material}_nuggets",
"c:{material}_dusts",
"c:{material}_gears",
"c:{material}_gems",
"c:{material}_ingots",
"c:{material}_raw_materials",
"c:{material}_ores",
"c:{material}_plates",
"c:{material}_rods",
"c:{material}_blocks",
"c:{material}_wires",
"c:{material}_storage_blocks",
"c:raw_{material}_ores",
"c:raw_{material}_blocks",
"c:raw_{material}_storage_blocks",
"c:crops/{material}",
"c:seeds/{material}",
"c:rice",
"c:rubies",
"c:topaz",
"c:jade",
"c:sapphires",
"c:doughs",
"c:flour",
"c:corn",
"c:cheese",
"c:raw_bacon",
"c:cooked_bacon",
"c:strawberries",
"c:netherrack_dusts",
"c:chromium_small_dusts",
"c:titanium_small_dusts",
"c:platinum_small_dusts"
],
"materials": [
"aluminum",
"bauxite",
"bronze",
"chrome",
"chromium",
"coal",
"copper",
"diamond",
"electrum",
"emerald",
"gold",
"invar",
"iridium",
"iron",
"lapis",
"lead",
"manganese",
"nickel",
"platinum",
"ruby",
"sapphire",
"topaz",
"jade",
"silicon",
"silver",
"steel",
"sulfur",
"tin",
"titanium",
"tungsten",
"salt",
"carbon",
"brass",
"zinc",
"amethyst",
"netherite",
"zinc",
"uranium",
"tomato",
"cabbage",
"onion",
"garlic",
"quartz",
"ender_pearl",
"obsidian"
],
"priorityOverrides": {
"c:chromium_small_dusts": "modern_industrialization",
"c:platinum_small_dusts": "modern_industrialization",
"c:salt_dusts": "bewitchment",
"c:obsidian_plates": "techreborn",
"c:obsidian_dusts": "techreborn",
"c:amethyst_dusts": "hexcasting",
"c:dough": "farmersdelight",
"c:titanium_small_dusts": "modern_industrialization"
},
"customTags": {},
"tagOwnerships": {},
"itemTagInheritanceMode": "ALLOW",
"itemTagInheritance": {},
"blockTagInheritanceMode": "ALLOW",
"blockTagInheritance": {},
"ignoredTags": [
"c:quartz_blocks",
"minecraft:slabs",
"minecraft:stairs"
],
"ignoredItems": [
"minecraft:copper_block",
"farmersdelight:cabbage",
"minecraft:waxed_copper_block",
"minecraft:raw_copper",
"spectrum:topaz_shard",
"spectrum:blackslag_coal_ore",
"spectrum:blackslag_copper_ore",
"spectrum:blackslag_iron_ore",
"spectrum:blackslag_gold_ore",
"spectrum:blackslag_lapis_ore",
"spectrum:blackslag_diamond_ore",
"spectrum:blackslag_emerald_ore",
"meadow:piece_of_sheep_cheese",
"meadow:piece_of_grain_cheese",
"meadow:piece_of_amethyst_cheese",
"meadow:piece_of_buffalo_cheese",
"meadow:piece_of_goat_cheese",
"meadow:piece_of_warped_cheese"
],
"ignoredRecipeTypes": [
"cucumber:shaped_tag"
],
"ignoredRecipes": [],
"itemsHidingJeiRei": true
}

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{
"modPriorities": [
"minecraft",
"modern_industrialization",
"farmersdelight",
"create",
"ae2",
"techreborn",
"ad_astra",
"indrev",
"bewitchment",
"brewinandchewin",
"croptopia",
"vinery",
"tinycoal",
"bakery"
],
"stoneStrata": [
"stone",
"nether",
"deepslate",
"granite",
"diorite",
"andesite"
],
"tags": [
"c:{material}_nuggets",
"c:{material}_dusts",
"c:{material}_gears",
"c:{material}_gems",
"c:{material}_ingots",
"c:{material}_raw_materials",
"c:{material}_ores",
"c:{material}_plates",
"c:{material}_rods",
"c:{material}_blocks",
"c:{material}_wires",
"c:{material}_storage_blocks",
"c:raw_{material}_ores",
"c:raw_{material}_blocks",
"c:raw_{material}_storage_blocks",
"c:crops/{material}",
"c:seeds/{material}",
"c:rice",
"c:doughs",
"c:flour",
"c:raw_bacon",
"c:cooked_bacon",
"c:netherrack_dusts",
"c:chromium_small_dusts",
"c:titanium_small_dusts",
"c:platinum_small_dusts"
],
"materials": [
"aluminum",
"bauxite",
"bronze",
"chrome",
"chromium",
"coal",
"copper",
"diamond",
"electrum",
"emerald",
"gold",
"invar",
"iridium",
"iron",
"lapis",
"lead",
"manganese",
"nickel",
"platinum",
"ruby",
"silicon",
"silver",
"steel",
"sulfur",
"tin",
"titanium",
"tungsten",
"salt",
"carbon",
"brass",
"zinc",
"amethyst",
"zinc",
"uranium",
"tomato",
"cabbage",
"onion",
"garlic",
"quartz",
"ender_pearl",
"obsidian"
],
"priorityOverrides": {
"c:chromium_small_dusts": "modern_industrialization",
"c:platinum_small_dusts": "modern_industrialization",
"c:salt_dusts": "bewitchment",
"c:obsidian_plates": "techreborn",
"c:obsidian_dusts": "techreborn",
"c:amethyst_dusts": "hexcasting",
"c:dough": "farmersdelight",
"c:titanium_small_dusts": "modern_industrialization"
},
"tagOwnerships": {},
"itemTagInheritanceMode": "ALLOW",
"itemTagInheritance": {},
"blockTagInheritanceMode": "ALLOW",
"blockTagInheritance": {},
"ignoredTags": [
"minecraft:slabs",
"c:quartz_blocks",
"minecraft:stairs"
],
"ignoredItems": [],
"ignoredRecipeTypes": [
"cucumber:shaped_tag"
],
"ignoredRecipes": [],
"itemsHidingJeiRei": true
}

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{
"sounds": {
"suspense.nether": 1,
"unknown.suspense": 1,
"dark.suspense": 1,
"deep.cave": 1,
"wind.wind": 0.8,
"underwater.underwater": 1,
"underwater.underwater-deep": 1,
"rain.rain": 1,
"storm.close.storm-close": 0.8,
"storm.close.wind": 0.8,
"storm.away.storm-away": 0.8,
"storm.away.howling-wind": 0.8,
"underworld.underworld": 1,
"cave.ambience.cave": 1,
"cave.ambience.cave-water": 1,
"cave.ambience.cave-deep": 1,
"cave.ambience.cave-large": 1,
"cave.lush.cave-lush": 1,
"cave.lush.frog": 1,
"sky.light-wind": 0.8,
"forest.bird-ambience": 1,
"forest.owl": 1,
"forest.cold.crow": 1,
"taiga.bird-ambience-huge": 1,
"highland.heavy-wind": 0.8,
"highland.wind-in-leaves": 0.8,
"mesa.wind-mesa": 0.8,
"forest.roofed.bird-ambience-spooky": 1,
"grass.cricket": 1,
"grass.cricket-night": 1,
"grass.cicadas-night": 1,
"plains.cricket": 1,
"plains.cricket-night": 1,
"plains.cicadas-night": 1,
"savanna.cricket": 1,
"savanna.cicadas": 1,
"savanna.cicadas-desert": 1,
"savanna.cricket-warm-night": 1,
"savanna.wolf": 1,
"savanna.bird-warm": 1,
"desert.cicadas-desert": 1,
"desert.light-wind": 0.8,
"swamp.cricket-swamp": 1,
"swamp.cricket-warm-night": 1,
"swamp.frog": 1,
"jungle.cricket-jungle": 1,
"jungle.cricket-jungle-night": 1,
"jungle.bird-ambience-jungle": 1,
"jungle.bird-ambience-jungle-night": 1,
"cold.light-wind": 0.8,
"beach.beach": 1,
"beach.seagull": 1,
"beach.seagull-long": 1,
"ocean.ocean": 1,
"ocean.light-wind": 0.8
},
"dimensions": {
"nether": 1,
"end": 1,
"abyssalcraft": 1,
"void": 1,
"twilightforest": 1,
"betweenlands": 1,
"cave": 1,
"midnight": 1,
"galacticraft": 1,
"galacticraft.planets": 1,
"surface": 1
},
"silent-dimensions": [],
"general": {
"engine": "default"
}
}

22
config/appleskin.json5 Normal file
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{
// If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
"showFoodValuesInTooltip": false,
// If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
"showFoodValuesInTooltipAlways": false,
// If true, shows your current saturation level overlayed on the hunger bar
"showSaturationHudOverlay": true,
// If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
"showFoodValuesHudOverlay": true,
// If true, enables the hunger/saturation/health overlays for food in your off-hand
"showFoodValuesHudOverlayWhenOffhand": true,
// If true, shows your food exhaustion as a progress bar behind the hunger bar
"showFoodExhaustionHudUnderlay": true,
// If true, shows estimated health restored by food on the health bar
"showFoodHealthHudOverlay": true,
// If true, shows your hunger, saturation, and exhaustion level in Debug Screen
"showFoodDebugInfo": true,
// If true, health/hunger overlay will shake to match Minecraft's icon animations
"showVanillaAnimationsOverlay": true,
// Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
"maxHudOverlayFlashAlpha": 0.6499999761581421
}

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config/archers/items.json Normal file
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{
"ranged_weapons": {
"archers:netherite_heavy_crossbow": {
"pull_time": 35,
"damage": 15.0
},
"archers:netherite_shortbow": {
"pull_time": 16,
"damage": 9.0
},
"archers:royal_longbow": {
"pull_time": 30,
"damage": 10.0
},
"archers:netherite_rapid_crossbow": {
"pull_time": 20,
"damage": 9.5
},
"archers:heavy_crossbow": {
"pull_time": 35,
"damage": 13.0
},
"archers:netherite_longbow": {
"pull_time": 30,
"damage": 12.0
},
"archers:composite_longbow": {
"pull_time": 30,
"damage": 8.0
},
"archers:rapid_crossbow": {
"pull_time": 20,
"damage": 8.5
},
"archers:mechanic_shortbow": {
"pull_time": 16,
"damage": 8.0
}
},
"melee_weapons": {
"golden_spear": {
"attack_damage": 3.0,
"attack_speed": -3.0,
"attributes": []
},
"diamond_spear": {
"attack_damage": 6.0,
"attack_speed": -3.0,
"attributes": []
},
"flint_spear": {
"attack_damage": 4.0,
"attack_speed": -3.0,
"attributes": []
},
"netherite_spear": {
"attack_damage": 7.0,
"attack_speed": -3.0,
"attributes": []
},
"iron_spear": {
"attack_damage": 5.0,
"attack_speed": -3.0,
"attributes": []
}
},
"armor_sets": {
"archer_armor": {
"armor_toughness": 0.0,
"knockback_resistance": 0.0,
"head": {
"armor": 2,
"attributes": [
{
"id": "projectile_damage:generic",
"value": 0.05,
"operation": "MULTIPLY_BASE"
}
]
},
"chest": {
"armor": 3,
"attributes": [
{
"id": "projectile_damage:generic",
"value": 0.05,
"operation": "MULTIPLY_BASE"
}
]
},
"legs": {
"armor": 3,
"attributes": [
{
"id": "projectile_damage:generic",
"value": 0.05,
"operation": "MULTIPLY_BASE"
}
]
},
"feet": {
"armor": 2,
"attributes": [
{
"id": "projectile_damage:generic",
"value": 0.05,
"operation": "MULTIPLY_BASE"
}
]
}
},
"ranger_armor": {
"armor_toughness": 0.0,
"knockback_resistance": 0.0,
"head": {
"armor": 2,
"attributes": [
{
"id": "projectile_damage:generic",
"value": 0.1,
"operation": "MULTIPLY_BASE"
}
]
},
"chest": {
"armor": 3,
"attributes": [
{
"id": "projectile_damage:generic",
"value": 0.1,
"operation": "MULTIPLY_BASE"
}
]
},
"legs": {
"armor": 3,
"attributes": [
{
"id": "projectile_damage:generic",
"value": 0.1,
"operation": "MULTIPLY_BASE"
}
]
},
"feet": {
"armor": 2,
"attributes": [
{
"id": "projectile_damage:generic",
"value": 0.1,
"operation": "MULTIPLY_BASE"
}
]
}
}
}
}

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{
"power_enchantment_multiplier_per_level": 0.08,
"quick_charge_enchantment_multiplier_per_level": 0.1,
"serverside_crossbow_charging_tolerance": 0.95,
"enable_infinity_for_crossbows": true
}

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{
"entries": [
{
"pool": "minecraft:village/desert/houses",
"structures": [
{
"id": "archers:village/desert/archery_range_large",
"weight": 5,
"limit": 1
},
{
"id": "archers:village/desert/archery_range_small",
"weight": 5,
"limit": 1
}
]
},
{
"pool": "minecraft:village/savanna/houses",
"structures": [
{
"id": "archers:village/savanna/archery_range_large",
"weight": 5,
"limit": 1
},
{
"id": "archers:village/savanna/archery_range_small",
"weight": 5,
"limit": 1
}
]
},
{
"pool": "minecraft:village/plains/houses",
"structures": [
{
"id": "archers:village/plains/archery_range_large",
"weight": 5,
"limit": 1
},
{
"id": "archers:village/plains/archery_range_small",
"weight": 5,
"limit": 1
}
]
},
{
"pool": "minecraft:village/taiga/houses",
"structures": [
{
"id": "archers:village/taiga/archery_range_large",
"weight": 5,
"limit": 1
},
{
"id": "archers:village/taiga/archery_range_small",
"weight": 5,
"limit": 1
}
]
},
{
"pool": "minecraft:village/snowy/houses",
"structures": [
{
"id": "archers:village/snowy/archery_range_large",
"weight": 5,
"limit": 1
},
{
"id": "archers:village/snowy/archery_range_small",
"weight": 5,
"limit": 1
}
]
}
]
}

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{
"armorFormula": {
"desc:": "Armor damage reduction formula. Input values: armor,damage Default formula:damage*(15/(armor+15))",
"armorFormula": "damage*(15/(armor+15))"
},
"toughnessFormula": {
"desc:": "Armor toughness reduces damage in relation to percent health lost.Input values:hitpct(0-1), toughness, damage. Default: damage*(1/(toughness/10+1)*hitpct+(1-hitpct))",
"toughnessFormula": "damage*(1/(toughness/10+1)*hitpct+(1-hitpct))"
},
"playerdamageFormula": {
"desc:": "Player damage normalization, scales player damage caused to better balance modded weapons and combat. Input values:damage . To disable put just: damage",
"playerdamageFormula": "damage*(100/(damage+100))"
},
"debugprint": {
"desc:": "Set to true to enable log debug output, default: false.",
"debugprint": false
}
}

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{
// Whether models for gloves should be shown in first person
"showFirstPersonGloves": true,
// Whether artifacts should have tooltips explaining their effects
"showTooltips": true,
// Whether mimics can use textures from Lootr or Quark
"useModdedMimicTextures": true,
// Display artifacts on cooldown next to the hotbar
"enableCooldownOverlay": false,
/* Location of the artifact cooldown gui element
Distance from the hotbar measured in pixels
Negative values place the element left of the hotbar
*/
"cooldownOverlayOffset": 10
}

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{
// Whether the Kitty Slippers and Bunny Hoppers change the player's hurt sounds
"modifyHurtSounds": true,
"campsite": {
/* How many times a campsite will attempt to generate per chunk
Set this to 0 to prevent campsites from generating
*/
"count": 4,
// The minimum height campsites can spawn at
"minY": -60,
// The maximum height campsites can spawn at
"maxY": 40,
// Probability that a campsite has a mimic instead of a chest
"mimicChance": 0.3,
// Whether to use wooden chests from other mods when generating campsites
"useModdedChests": true
},
/* Affects how common artifacts are in chests
Values above 1 will make artifacts rarer
Values between 0 and 1 will make artifacts more common
Set this to 10000 to remove all artifacts from chest loot
*/
"artifactRarity": 1.0,
/* The chance everlasting beef drops when a cow
or mooshroom is killed by a player
*/
"everlastingBeefChance": 0.002
}

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# The maximum number of threads in the async locator thread pool.
# There's no upper bound to this, however this should only be increased if you're experiencing
# simultaneous location lookups causing issues AND you have the hardware capable of handling
# the extra possible threads.
# The default of 1 should be suitable for most users.
#~ min: 1.0, max: 2.14748365E9
asyncLocatorThreads = 1
# When a merchant's treasure map offer ends up not finding a feature location,
# whether the offer should be removed or marked as out of stock.
removeMerchantInvalidMapOffer = false
#####################
#> Feature Toggles <#
#####################
# If true, enables asynchronous locating of structures for dolphin treasures.
dolphinTreasureEnabled = true
# If true, enables asynchronous locating of structures when Eyes Of Ender are thrown.
eyeOfEnderEnabled = true
# If true, enables asynchronous locating of structures for exploration maps found in chests.
explorationMspEnabled = true
# If true, enables asynchronous locating of structures for the locate command.
locateCommandEnabled = true
# If true, enables asynchronous locating of structures for villager trades.
villagerTradeEnabled = true

1126
config/attributefix.json Normal file

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45
config/authme.json5 Normal file
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{
// Auth Button
"authButton": {
// Position of the button on the multiplayer screen
"x": 6,
// Position of the button on the multiplayer screen
"y": 6,
// True if the button can be dragged to a new position
"draggable": true
},
// Login Methods
"methods": {
// Login via Microsoft
"microsoft": {
// Indicates the type of user interaction that is required
"prompt": "DEFAULT",
// The port from which to listen for OAuth2 callbacks
"port": 25585,
// OAuth2 client id
"clientId": "e16699bb-2aa8-46da-b5e3-45cbcce29091",
// OAuth2 authorization url
"authorizeUrl": "https://login.microsoftonline.com/consumers/oauth2/v2.0/authorize",
// OAuth2 access token url
"tokenUrl": "https://login.microsoftonline.com/consumers/oauth2/v2.0/token",
// Xbox authentication url
"xboxAuthUrl": "https://user.auth.xboxlive.com/user/authenticate",
// Xbox XSTS authorization url
"xboxXstsUrl": "https://xsts.auth.xboxlive.com/xsts/authorize",
// Minecraft authentication url
"mcAuthUrl": "https://api.minecraftservices.com/authentication/login_with_xbox",
// Minecraft profile url
"mcProfileUrl": "https://api.minecraftservices.com/minecraft/profile"
},
// Login via Mojang (or legacy)
"mojang": {
// Last used username
"lastUsername": ""
},
// Login Offline
"offline": {
// Last used username
"lastUsername": ""
}
}
}

4
config/azurelib.json Normal file
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{
"disableOptifineWarning": false,
"useVanillaUseKey": true
}

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# The default difficulty selected for newly created worlds.
defaultDifficulty = "NORMAL"
# Set to true if the difficulty for new world's should be locked to the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
lockDifficulty = false

19
config/balm-common.toml Normal file
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# This is an example boolean property
exampleBoolean = true
exampleEnum = "Hello"
exampleEnumList = [ "Hello", "World" ]
exampleInt = 42
exampleIntList = [ 12, 24 ]
exampleMultilineString = "Hello World"
exampleString = "Hello World"
exampleStringList = [ "Hello", "World" ]
# This is an example category
[exampleCategory]
exampleFloat = 42.84
# This is an example string inside a category
innerField = "I am inside"

100
config/bamboo_combat.json Normal file
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{
"bambooSpear": {
"canCriticalThrow": true,
"canPierce": true,
"durability": 100,
"attackDamage": 5,
"attackSpeed": 1.6,
"throwDistance": 1.2,
"dragInWater": 0.9,
"throwDelay": 3,
"pierceLevel": 0,
"burnTicks": 0,
"durabilityDecreaseAfterThrown": 2,
"throwDamageDecreaseAfterPierce": 1
},
"stoneBambooSpear": {
"canCriticalThrow": true,
"canPierce": true,
"durability": 200,
"attackDamage": 6,
"attackSpeed": 1.4,
"throwDistance": 1.5,
"dragInWater": 0.92,
"throwDelay": 6,
"pierceLevel": 1,
"burnTicks": 5,
"durabilityDecreaseAfterThrown": 2,
"throwDamageDecreaseAfterPierce": 1
},
"ironBambooSpear": {
"canCriticalThrow": true,
"canPierce": true,
"durability": 400,
"attackDamage": 8,
"attackSpeed": 1.1,
"throwDistance": 2.0,
"dragInWater": 0.95,
"throwDelay": 11,
"pierceLevel": 2,
"burnTicks": 20,
"durabilityDecreaseAfterThrown": 2,
"throwDamageDecreaseAfterPierce": 1
},
"copperBambooSpear": {
"canCriticalThrow": true,
"canPierce": true,
"durability": 350,
"attackDamage": 7,
"attackSpeed": 1.4,
"throwDistance": 1.7,
"dragInWater": 0.94,
"throwDelay": 8,
"pierceLevel": 2,
"burnTicks": 15,
"durabilityDecreaseAfterThrown": 2,
"throwDamageDecreaseAfterPierce": 1
},
"goldenBambooSpear": {
"canCriticalThrow": true,
"canPierce": true,
"durability": 100,
"attackDamage": 7,
"attackSpeed": 1.2,
"throwDistance": 2.4,
"dragInWater": 0.98,
"throwDelay": 17,
"pierceLevel": 3,
"burnTicks": 5,
"durabilityDecreaseAfterThrown": 2,
"throwDamageDecreaseAfterPierce": 1
},
"diamondBambooSpear": {
"canCriticalThrow": true,
"canPierce": true,
"durability": 1000,
"attackDamage": 8,
"attackSpeed": 1.3,
"throwDistance": 2.1,
"dragInWater": 0.96,
"throwDelay": 11,
"pierceLevel": 4,
"burnTicks": 40,
"durabilityDecreaseAfterThrown": 2,
"throwDamageDecreaseAfterPierce": 1
},
"netheriteBambooSpear": {
"canCriticalThrow": true,
"canPierce": true,
"durability": 1500,
"attackDamage": 9,
"attackSpeed": 1.1,
"throwDistance": 2.7,
"dragInWater": 0.98,
"throwDelay": 13,
"pierceLevel": 5,
"burnTicks": -1,
"durabilityDecreaseAfterThrown": 2,
"throwDamageDecreaseAfterPierce": 1
}
}

9
config/beautify.json Normal file
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{
"blinds": {
"searchRadius": 6,
"opensFromRoot": true
},
"houses": {
"botanistSpawnWeight": 2
}
}

12
config/bedbenefits.json Normal file
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{
"restoreHealth": {
"healAmount": 10.0,
"requiredFoodAmount": 0
},
"sleepOffEffects": {
"removeHarmfulEffects": true,
"removeBeneficialEffects": false,
"removeNeutralEffects": false,
"requiredFoodAmount": 0
}
}

18
config/besmirchment.json Normal file
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{
"enableFinalBroom": true,
"enableWitchyDye": true,
"enableEliteCoffin": true,
"enableLovePotion": true,
"enableWerepyrism": true,
"enableSunscreen": true,
"enableTamableDemons": true,
"enableLichdom": true,
"enablePhasingWhitelist": true,
"werepyreWeight": 10,
"werepyreMinGroupCount": 1,
"werepyreMaxGroupCount": 1,
"enableBeelzebub": true,
"villagerFamiliarReputationBase": 20,
"chickenFamiliarEggChance": 0.005,
"universalFamiliars": true
}

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artifact.enchantments.enabled=true #Set to true or false to enable or disable effects | default: true
penetrating.strike.protection.ignorance=0.33 #Set to % of damage-reduction from Protection Enchantments that should be ignored, keep in range of 0-1.00 | default: 0.33
soaring.winds.boost=0.5 #Set to movement speed multiplier, that should be applied when starting to fly | default: 0.5
ocelot.fossil.flee.range=20 #Range in Block that the Fossil scares Creepers away | default: 20

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[general]
disableVanillaPyramids = true
applyMiningFatigue = true

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This directory is for a few additional options for YUNG's Better Desert Temples.
Options provided may vary by version.
This directory contains subdirectories for supported versions. The first time you run Better Desert Temples, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use Better Desert Temples for 1.18.2 on Forge, the 'forge-1_18_2' subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support the additional options.
NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
For example, on Forge 1.18.2 the file is 'betterdeserttemples-forge-1_18_2.toml'.

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######################################
# armorstands.json #
######################################
This file contains ItemRandomizers describing the probability distribution of armor on armor stands.
Armor stands spawn in armory rooms and wardrobe rooms.
For information on ItemRandomizers, see the bottom of this README.
######################################
# itemframes.json #
######################################
This file contains ItemRandomizers describing the probability distribution of items in item frames.
Item frames only spawn in food storage rooms and armoury rooms.
For information on ItemRandomizers, see the bottom of this README.
######################################
# ItemRandomizers #
######################################
Describes a set of items and the probability of each item being chosen.
- entries: An object where each entry's key is a item, and each value is that item's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultItem: The item used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultItem being selected.
Here's an example ItemRandomizer:
"entries": {
"minecraft:stone_axe": 0.25,
"minecraft:shield": 0.2,
"minecraft:air": 0.1
},
"defaultItem": "minecraft:iron_axe"
For each item, this randomizer has a 25% chance of returning a stone axe, 20% chance of choosing a shield,
10% chance of choosing air (nothing), and a 100 - (25 + 20 + 10) = 45% chance of choosing an iron axe (since it's the default item).

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{
"armoryHelmets": {
"entries": {
"chainmail_helmet": 0.3,
"golden_helmet": 0.2
},
"defaultItem": "air"
},
"wardrobeHelmets": {
"entries": {
"leather_helmet": 0.4,
"chainmail_helmet": 0.2
},
"defaultItem": "air"
},
"armoryChestplates": {
"entries": {
"golden_chestplate": 0.2,
"chainmail_chestplate": 0.3
},
"defaultItem": "air"
},
"wardrobeChestplates": {
"entries": {
"leather_chestplate": 0.4,
"chainmail_chestplate": 0.2
},
"defaultItem": "air"
},
"armoryLeggings": {
"entries": {
"golden_leggings": 0.2,
"chainmail_leggings": 0.3
},
"defaultItem": "air"
},
"wardrobeLeggings": {
"entries": {
"chainmail_leggings": 0.2,
"leather_leggings": 0.4
},
"defaultItem": "air"
},
"armoryBoots": {
"entries": {
"chainmail_boots": 0.3,
"golden_boots": 0.2
},
"defaultItem": "air"
},
"wardrobeBoots": {
"entries": {
"chainmail_boots": 0.2,
"leather_boots": 0.4
},
"defaultItem": "air"
}
}

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{
"armouryItems": {
"entries": {
"shield": 0.1,
"stone_sword": 0.05,
"name_tag": 0.05,
"arrow": 0.05,
"golden_sword": 0.1,
"stone_axe": 0.05,
"bow": 0.1,
"golden_axe": 0.1
},
"defaultItem": "air"
},
"storageItems": {
"entries": {
"melon_seeds": 0.025,
"cake": 0.1,
"rabbit_foot": 0.01,
"wheat_seeds": 0.025,
"potato": 0.2,
"honey_bottle": 0.1,
"beetroot_seeds": 0.025,
"bread": 0.2,
"slime_ball": 0.05,
"pumpkin_seeds": 0.025,
"cookie": 0.1
},
"defaultItem": "air"
}
}

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[betterDungeons.general]
enableHeads = true
removeVanillaDungeons = true
enableNetherBlocks = true
[betterDungeons.zombieDungeon]
zombieDungeonMaxSurfaceStaircaseLength = 20
[betterDungeons.smallDungeon]
bannerMaxCount = 2
chestMinCount = 1
chestMaxCount = 2
enableOreProps = true
[betterDungeons.smallNetherDungeon]
enabled = true
witherSkeletonsDropWitherSkulls = true
blazesDropBlazeRods = true
bannerMaxCount = 2

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[betterJungleTemples.general]
disableVanillaJungleTemples = true

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{
"#README": "This config file does not support comments. To see them configure it in-game using YACL or Cloth Config",
"y_offset": -0.016625
}

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minY = -55
maxY = 30
disableVanillaMineshafts = true
[spawnRates]
lanternSpawnRate = 0.0067
torchSpawnRate = 0.02
workstationSpawnRate = 0.025
workstationDungeonSpawnRate = 0.25
smallShaftSpawnRate = 0.07
cobwebSpawnRate = 0.15
smallShaftChestMinecartSpawnRate = 0.00125
mainShaftChestMinecartSpawnRate = 0.01
smallShaftTntMinecartSpawnRate = 0.0024999999441206455
mainShaftTntMinecartSpawnRate = 0.0024999999441206455
zombieVillagerRoomSpawnChance = 2
smallShaftPieceChainLength = 9
[ores]
enabled = true
cobble = 50
coal = 20
iron = 9
redstone = 7
gold = 7
lapis = 3
emerald = 3
diamond = 1

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[general]
disableVanillaMonuments = true

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{
"autoColorPingText": true,
"renderPingBars": false,
"pingTextColor": "#A0A0A0",
"pingTextFormatString": "%dms"
}

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[betterStrongholds.general]
cobwebReplacementChanceNormal = 0.1
cobwebReplacementChanceSpawner = 0.3
torchSpawnRate = 0.1
lanternSpawnRate = 0.2

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This directory is for a few additional options for YUNG's Better Strongholds.
Options provided may vary by version.
This directory contains subdirectories for supported versions. The first time you run Better Strongholds, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use Better Strongholds for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support the additional options.
NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
For example, on Forge 1.16 the file is 'betterstrongholds-forge-1_16.toml'.

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######################################
# ores.json #
######################################
This file contains a BlockSetSelector (see below) describing the probability of a given ore being chosen.
These probabilities are used in treasure rooms in the stronghold, in which
piles of ore have a chance of spawning.
For information on BlockSetSelectors, see the bottom of this README.
######################################
# rareblocks.json #
######################################
This file contains a BlockSetSelector describing the probability of a given block being chosen.
These probabilities are used in grand libraries, in which
two rare blocks will spawn.
For information on BlockSetSelectors, see the bottom of this README.
######################################
# armorstands.json #
######################################
This file contains ItemSetSelectors describing the probability distribution of armor on armor stands.
Common armor stands spawn in Armoury rooms, while Rare ones are only available in the rare Commander rooms.
For information on ItemSetSelectors, see the bottom of this README.
######################################
# itemframes.json #
######################################
This file contains ItemSetSelectors describing the probability distribution of items in item frames.
Item frames only spawn in storage rooms and armoury rooms.
For information on ItemSetSelectors, see the bottom of this README.
######################################
# BlockSetSelectors #
######################################
Describes a set of blockstates and the probability of each blockstate being chosen.
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultBlock: The blockstate used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultBlock being selected.
Here's an example block selector:
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stone_bricks": 0.1
},
"defaultBlock": "minecraft:oak_planks"
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
######################################
# ItemSetSelectors #
######################################
Describes a set of items and the probability of each item being chosen.
Works the same as BlockSetSelectors, but with items instead of blockstates.

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{
"commonHelmets": {
"entries": {
"leather_helmet": 0.1,
"iron_helmet": 0.3,
"chainmail_helmet": 0.3,
"carved_pumpkin": 0.01
},
"defaultItem": "air"
},
"rareHelmets": {
"entries": {
"carved_pumpkin": 0.2,
"diamond_helmet": 0.3
},
"defaultItem": "air"
},
"commonChestplates": {
"entries": {
"leather_chestplate": 0.1,
"chainmail_chestplate": 0.3,
"iron_chestplate": 0.3
},
"defaultItem": "air"
},
"rareChestplates": {
"entries": {
"diamond_chestplate": 0.3
},
"defaultItem": "air"
},
"commonLeggings": {
"entries": {
"chainmail_leggings": 0.3,
"iron_leggings": 0.3,
"leather_leggings": 0.1
},
"defaultItem": "air"
},
"rareLeggings": {
"entries": {
"diamond_leggings": 0.3
},
"defaultItem": "air"
},
"commonBoots": {
"entries": {
"chainmail_boots": 0.3,
"iron_boots": 0.3,
"leather_boots": 0.1
},
"defaultItem": "air"
},
"rareBoots": {
"entries": {
"diamond_boots": 0.3
},
"defaultItem": "air"
}
}

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{
"armouryItems": {
"entries": {
"iron_axe": 0.1,
"shield": 0.1,
"stone_sword": 0.05,
"name_tag": 0.05,
"arrow": 0.05,
"iron_sword": 0.1,
"golden_sword": 0.05,
"stone_axe": 0.05,
"bow": 0.1,
"golden_axe": 0.05
},
"defaultItem": "air"
},
"storageItems": {
"entries": {
"melon_seeds": 0.025,
"cake": 0.05,
"rabbit_foot": 0.01,
"wheat_seeds": 0.025,
"flint": 0.05,
"beetroot_seeds": 0.025,
"lead": 0.05,
"map": 0.25,
"slime_ball": 0.05,
"pumpkin_seeds": 0.025,
"compass": 0.05,
"paper": 0.25
},
"defaultItem": "air"
}
}

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{
"oreChances": {
"entries": {
"minecraft:diamond_ore": 0.05,
"minecraft:gold_ore": 0.2,
"minecraft:lapis_ore": 0.15,
"minecraft:redstone_ore[lit=false]": 0.15,
"minecraft:coal_ore": 0.2,
"minecraft:emerald_ore": 0.05,
"minecraft:iron_ore": 0.2
},
"defaultBlock": "minecraft:coal_ore"
}
}

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{
"blockChances": {
"entries": {
"minecraft:diamond_block": 0.1,
"minecraft:gold_block": 0.3,
"minecraft:quartz_block": 0.3,
"minecraft:iron_block": 0.3
},
"defaultBlock": "minecraft:iron_block"
}
}

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# General configs that don't fit any other category.
general {
# Chance of bunnies wearing parts of their outfit, in percentage% (0-100)
fancyChance=80
}
# Configs regarding bunnies that are wearing outfits.
outfit {
# Chance of bunnies wearing hats in their outfit, in percentage% (0-100)
hatChance=50
# Chance of bunnies wearing a monocle in their outfit, in percentage% (0-100)
monocleChance=50
# Chance of bunnies having a pipe in their outfit, in percentage% (0-100)
pipeChance=50
# Chance of bunnies wearing a suit in their outfit, in percentage% (0-100)
suitChance=50
}

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# General configs that don't fit any other category.
general {
# Apply Mod On...
# 0 = Nothing (why install the mod though?)
# 1 = Llamas
# 2 = Trader Llamas
# 3 = Both
applyOn=3
# Chance of llamas wearing parts of their outfit, in percentage% (0-100)
fancyChance=80
}
# Configs regarding llamas that are wearing outfits.
outfit {
# Chance of llamas wearing a bow tie in their outfit, in percentage% (0-100)
bowtieChance=50
# Chance of llamas wearing a fez in their outfit, in percentage% (0-100)
fezChance=50
# Chance of llamas wearing hats in their outfit, in percentage% (0-100)
hatChance=50
# Chance of llamas wearing a monocle in their outfit, in percentage% (0-100)
monocleChance=50
# Chance of llamas wearing a moustache in their outfit, in percentage% (0-100)
moustacheChance=50
# Chance of llamas having a pipe in their outfit, in percentage% (0-100)
pipeChance=50
}

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{
"trim_durability": 1,
"quartz_experience_bonus": 0.05,
"iron_mining_speed_increase": 5.0,
"netherite_fire_resistance": 0.25,
"redstone_movement_speed_increase": 0.1,
"copper_swim_speed_increase": 0.05,
"emerald_villager_discount": 0.125,
"diamond_damage_reduction": 0.05,
"lapis_enchantability": 30,
"amethyst_potion_duration_modify_chance": 0.0625,
"glowstone_potion_amplifier_increase_chance": 0.25,
"chorus_fruit_dodge_chance": 0.25,
"fire_charge_fire_duration": 1.0,
"leather_step_height_increase": 0.4,
"dragon_breath_radius": 1.25,
"echo_shard_vibration_distance_reduction": 1.5,
"gold_effects": {
"piglins_ignore": true,
"pieces_for_piglins_ignore": 1
},
"prismarine_shard_effects": {
"guardians_ignore": true,
"pieces_for_guardians_ignore": 2,
"mining_fatigue_immunity": true,
"pieces_for_mining_fatigue_immunity": 4
},
"enchanted_golden_apple_effects": {
"absorption_delay": 1200.0,
"absorption_delay_reduction": 250.0,
"absorption_amount": 2,
"max_absorption": 6
},
"slime_ball_effects": {
"fall_damage_reduction": 0.25,
"knockback_increase": 0.25,
"bounce": true
},
"coal_effects": {
"player_detection_radius": 5.0,
"furnace_speed_increase": 1
},
"ender_pearl_effects": {
"dodge_chance": 0.25,
"water_damages_user": true
},
"nether_brick_effects": {
"blazes_ignore": true,
"pieces_for_blazes_ignore": 1,
"wither_skeletons_ignore": true,
"pieces_for_wither_skeletons_ignore": 2,
"piglins_enrage": true,
"pieces_for_piglins_enrage": 4
},
"silver_effects": {
"movement_speed": 0.05,
"jump_height": 0.05,
"attack_damage": 0.5,
"attack_speed": 0.3,
"damage_reduction": 0.03,
"improve_vision": 0.25,
"apply_in_fixed_time": true
},
"platinum_effects": {
"illagers_ignore": true,
"pieces_for_illagers_ignore": 1
},
"enable_quartz": true,
"enable_iron": true,
"enable_netherite": true,
"enable_redstone": true,
"enable_copper": true,
"enable_gold": true,
"enable_emerald": true,
"enable_diamond": true,
"enable_lapis": true,
"enable_amethyst": true,
"enable_coal": true,
"enable_dragons_breath": true,
"enable_chorus_fruit": true,
"enable_echo_shard": true,
"enable_ender_pearl": true,
"enable_fire_charge": true,
"enable_glowstone_dust": true,
"enable_leather": true,
"enable_nether_brick": true,
"enable_prismarine_shard": true,
"enable_rabbit_hide": true,
"enable_slime_ball": true,
"enable_enchanted_golden_apple": true,
"enable_silver": true,
"enable_platinum": true
}

93
config/bettertrims.json Normal file
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{
"trim_durability": 1,
"quartz_experience_bonus": 0.05,
"iron_mining_speed_increase": 5.0,
"netherite_fire_resistance": 0.25,
"redstone_movement_speed_increase": 0.1,
"copper_swim_speed_increase": 0.05,
"emerald_villager_discount": 0.125,
"diamond_damage_reduction": 0.05,
"lapis_enchantability": 30,
"amethyst_potion_duration_modify_chance": 0.0625,
"glowstone_potion_amplifier_increase_chance": 0.25,
"chorus_fruit_dodge_chance": 0.25,
"fire_charge_fire_duration": 1.0,
"leather_step_height_increase": 0.4,
"dragon_breath_radius": 1.25,
"echo_shard_vibration_distance_reduction": 1.5,
"gold_effects": {
"piglins_ignore": true,
"pieces_for_piglins_ignore": 1
},
"prismarine_shard_effects": {
"guardians_ignore": true,
"pieces_for_guardians_ignore": 2,
"mining_fatigue_immunity": true,
"pieces_for_mining_fatigue_immunity": 4
},
"enchanted_golden_apple_effects": {
"absorption_delay": 1200.0,
"absorption_delay_reduction": 250.0,
"absorption_amount": 2,
"max_absorption": 6
},
"slime_ball_effects": {
"fall_damage_reduction": 0.25,
"knockback_increase": 0.25,
"bounce": true
},
"coal_effects": {
"player_detection_radius": 5.0,
"furnace_speed_increase": 1
},
"ender_pearl_effects": {
"dodge_chance": 0.25,
"water_damages_user": true
},
"nether_brick_effects": {
"blazes_ignore": true,
"pieces_for_blazes_ignore": 1,
"wither_skeletons_ignore": true,
"pieces_for_wither_skeletons_ignore": 2,
"piglins_enrage": true,
"pieces_for_piglins_enrage": 4
},
"silver_effects": {
"movement_speed": 0.05,
"jump_height": 0.05,
"attack_damage": 0.5,
"attack_speed": 0.3,
"damage_reduction": 0.03,
"improve_vision": 0.25,
"apply_in_fixed_time": true
},
"platinum_effects": {
"illagers_ignore": true,
"pieces_for_illagers_ignore": 1
},
"enable_quartz": true,
"enable_iron": true,
"enable_netherite": true,
"enable_redstone": true,
"enable_copper": true,
"enable_gold": true,
"enable_emerald": true,
"enable_diamond": true,
"enable_lapis": true,
"enable_amethyst": true,
"enable_coal": true,
"enable_dragons_breath": true,
"enable_chorus_fruit": true,
"enable_echo_shard": true,
"enable_ender_pearl": true,
"enable_fire_charge": true,
"enable_glowstone_dust": true,
"enable_leather": true,
"enable_nether_brick": true,
"enable_prismarine_shard": true,
"enable_rabbit_hide": true,
"enable_slime_ball": true,
"enable_enchanted_golden_apple": true,
"enable_silver": true,
"enable_platinum": true
}

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[general]
disableVanillaWitchHuts = true

31
config/bewitchment.json Normal file
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{
"disabledPoppets": [],
"enableCurses": true,
"altarDistributionRadius": 24,
"generateSalt": false,
"generateSilver": false,
"owlWeight": 10,
"owlMinGroupCount": 1,
"owlMaxGroupCount": 2,
"ravenWeight": 10,
"ravenMinGroupCount": 1,
"ravenMaxGroupCount": 3,
"snakeWeight": 6,
"snakeMinGroupCount": 1,
"snakeMaxGroupCount": 2,
"toadWeight": 10,
"toadMinGroupCount": 1,
"toadMaxGroupCount": 3,
"ghostWeight": 20,
"ghostMinGroupCount": 1,
"ghostMaxGroupCount": 1,
"vampireWeight": 20,
"vampireMinGroupCount": 1,
"vampireMaxGroupCount": 1,
"werewolfWeight": 20,
"werewolfMinGroupCount": 1,
"werewolfMaxGroupCount": 1,
"hellhoundWeight": 6,
"hellhoundMinGroupCount": 1,
"hellhoundMaxGroupCount": 1
}

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#partner_id - Your partner ID to use in during the ordering process.
#partner_id - Without this you will not be credited for the purchases.
#partner_id - (Your partner id is not the same as your referral link, please check your client area to find your partner id at https://www.bisecthosting.com/partners/console.php).
#pack_id - The id of this modpack.
#pack_id - (This is BH internal pack id; Find the id here: https://www.bisecthosting.com/partners/console.php)
#pack_edit_mode - Set this to false to disable pack config screen and enable user configs instead.
#pack_edit_mode - This should always be done by the pack author once they are done with configuring the pack.
#pack_edit_mode - To re-enable Pack Edit Mode, please edit the config file.
#BHMenu config file.
#
#IMPORTANT INFO
#
#Sun Feb 11 02:31:10 CET 2024
partner_id=2567
pack_id=19247
pack_edit_mode=false

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#Server Creator Banner Configs
#open_screen_button.x - The position of the button from the left of the screen.
#open_screen_button.x - Set to -1 to default.
#open_screen_button.y - The position of the button from the top of the screen.
#open_screen_button.y - Set to -1 to default.
#open_screen_button.width - The width of the button.
#open_screen_button.width - Set to 0 to default.
#open_screen_button.vanilla_button - Turn the Public Server List button into a vanilla styled one.
#open_screen_button.vanilla_button - Causes default vanilla graphics and might help with compatibility with other mods.
#
#Sun Feb 11 02:31:10 CET 2024
open_screen_button.y=-1
open_screen_button.x=-1
open_screen_button.width=0
open_screen_button.vanilla_button=false
enabled=false

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#Server Creator Banner Configs
#title - The title to display at the top of the entry.
#description - The description to display below the title.
#use_language_files - Set this to true to use specific language translation keys.
#use_language_files - This requires a custom mod that adds resource files, such as OpenLoader.
#use_language_files - Use 'server_entry.title' key for the Title;
#use_language_files - Use 'server_entry.description' key for the Description.
#
#Sun Feb 11 02:31:10 CET 2024
use_language_files=false
description=Click me to get your own server\!
title=Need a server?
enabled=true

86
config/biomemakeover.json Normal file
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{
"info": "You have found the config file for Biome Makeover!. This mod is made to be customised via datapack, so options in here may be limited. We have added additional functionality to datapacks, so you may find what you\u0027re looking for in our docs.",
"strictAltarCursing": false,
"enchantmentConfig": {
"DECAY": {
"maxLevel": 5,
"minCost": 25,
"maxCost": 50,
"isTreasureOnly": true,
"isDiscoverable": false,
"isTradeable": false
},
"INSOMNIA": {
"maxLevel": 5,
"minCost": 25,
"maxCost": 50,
"isTreasureOnly": true,
"isDiscoverable": false,
"isTradeable": false
},
"CONDUCTIVITY": {
"maxLevel": 5,
"minCost": 25,
"maxCost": 50,
"isTreasureOnly": true,
"isDiscoverable": false,
"isTradeable": false
},
"ENFEEBLEMENT": {
"maxLevel": 5,
"minCost": 25,
"maxCost": 50,
"isTreasureOnly": true,
"isDiscoverable": false,
"isTradeable": false
},
"DEPTHS": {
"maxLevel": 3,
"minCost": 25,
"maxCost": 50,
"isTreasureOnly": true,
"isDiscoverable": false,
"isTradeable": false
},
"FLAMMABILITY": {
"maxLevel": 3,
"minCost": 25,
"maxCost": 50,
"isTreasureOnly": true,
"isDiscoverable": false,
"isTradeable": false
},
"SUFFOCATION": {
"maxLevel": 3,
"minCost": 25,
"maxCost": 50,
"isTreasureOnly": true,
"isDiscoverable": false,
"isTradeable": false
},
"UNWIELDINESS": {
"maxLevel": 3,
"minCost": 25,
"maxCost": 50,
"isTreasureOnly": true,
"isDiscoverable": false,
"isTradeable": false
},
"INACCURACY": {
"maxLevel": 3,
"minCost": 25,
"maxCost": 50,
"isTreasureOnly": true,
"isDiscoverable": false,
"isTradeable": false
},
"BUCKLING": {
"maxLevel": 3,
"minCost": 25,
"maxCost": 50,
"isTreasureOnly": true,
"isDiscoverable": false,
"isTradeable": false
}
}
}

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{
"lichConfig": {
"eternalNighttime": true,
"experienceDrop": 1500,
"idleHealingPerTick": 0.20000000298023224,
"health": 400.0,
"missile": {
"statusEffectId": "minecraft:slowness",
"statusEffectDuration": 100,
"statusEffectPotency": 2,
"damage": 10.0
},
"comet": {
"explosionStrength": 4.0
},
"summonMechanic": {
"isEnabled": true,
"entitiesThatCountToSummonCounter": [
"minecraft:zombie",
"minecraft:skeleton",
"minecraft:drowned",
"minecraft:giant",
"minecraft:husk",
"minecraft:phantom",
"minecraft:skeleton_horse",
"minecraft:stray",
"minecraft:wither",
"minecraft:wither_skeleton",
"minecraft:zoglin",
"minecraft:zombie_horse",
"minecraft:zombie_villager",
"minecraft:zombified_piglin"
],
"numEntitiesKilledToDropSoulStar": 50
}
},
"obsidilithConfig": {
"health": 400.0,
"armor": 16.0,
"attack": 16.0,
"idleHealingPerTick": 0.5,
"experienceDrop": 1000,
"spawnPillarOnDeath": true,
"anvilAttackExplosionStrength": 4.0
},
"gauntletConfig": {
"health": 350.0,
"armor": 10.0,
"attack": 16.0,
"idleHealingPerTick": 0.5,
"experienceDrop": 1000,
"spawnAncientDebrisOnDeath": true,
"energizedPunchExplosionSize": 4.5,
"normalPunchExplosionMultiplier": 1.5
},
"voidBlossomConfig": {
"health": 450.0,
"armor": 4.0,
"attack": 15.0,
"idleHealingPerTick": 0.5,
"experienceDrop": 1000
},
"generalConfig": {
"tableOfElevationRadius": 3
}
}

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{
"rendering": {
// Set this to false to disable the use of shaders for some of the mod's renders. (Requires game restart)
"shaders": true,
// Set this to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc).
"boundBlockWireframe": true,
// Set this to false to disable rendering of accessories in the player.
"accessories": true,
// The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is.
"manaBarHeight": 29,
// Set this to true if you use lots of floating flowers and are experiencing rendering lag. Will disable the floating flowers' animations and render them statically for a major performance boost. Hit F3+A in-world after toggling this.
"staticFloaters": false
},
"fancySkybox": {
// Set this to false to disable the fancy skybox in Garden of Glass
"enabled": true,
// Set this to true to enable the fancy skybox in non Garden of Glass worlds. (Does not require Garden of Glass loaded to use, needs 'fancySkybox.enabled' to be true as well)
"normalWorlds": false
},
"lexicon": {
// Set this to false to disable the rotating items in the petal and rune entries in the Lexica Botania.
"rotatingItems": true,
// Set this to false to disable the animated 3D render for the Lexica Botania.
"render_3d": true
},
"particles": {
// Set this to true to set the power system's particles to be a lot more subtle. Good for low-end systems, if the particles are causing lag.
"powerSystem": false,
// Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy.
"staticWandBeam": false,
// The frequency in which particles spawn from normal (worldgen) mystical flowers
"flowerFrequency": 0,
// Set this to false to disable the particles in the elven portal.
"elvenPortal": true
},
// Set this to false to disable seasonal features, such as halloween and christmas.
"seasonalFeatures": true,
// Set to false to disable Botania's messages in the F3 debug screen
"debugInfo": true,
// Set this to false to disable the references in the flower tooltips. (You monster D:)
"references": true,
// Set this to false to disable Botania's splashes in the main menu.
"splashes": true
}

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{
"blockBreakingParticles": {
// Set this to false to remove the block breaking particles from the flowers and other items in the mod.
"enabled": true,
// Set this to false to remove the block breaking particles from the Terra Shatterer, as there can be a good amount in higher levels.
"toolEnabled": true
},
"manaSpreaders": {
// Set this to true to disable the mana spreader shooting sound
"silent": false,
// How many ticks into the future will mana spreaders attempt to predict where mana bursts go? Setting this lower will improve spreader performance, but will cause them to not fire at targets that are too far away.
"traceTime": 400
},
"harvestLevels": {
// The harvest level of the Mana Lens: Weight. 3 is diamond level. Defaults to 2 (iron level)
"weightLens": 2,
// The harvest level of the Mana Lens: Bore. 3 is diamond level. Defaults to 3
"boreLens": 3
},
// Set this to false to disable the animation when an item is charging on top of a mana pool
"chargeAnimation": true,
// Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests
"enderPickpocket": true,
// Set this to false to disable the Mana Enchanter. Since some people find it OP or something. This only disables the entry and creation. Old ones that are already in the world will stay.
"manaEnchanter": true,
// Set this to false to disable the Relic System. This only disables the entries, drops and achievements. Old ones that are already in the world will stay.
"relics": true,
// Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work)
"invertMagnetRing": false,
// Set this to false to disable spawning with a Lexica Botania in Garden of Glass worlds, if you are modifying the modpack's progression to not start with Botania.
"gardenOfGlass.spawnWithLexicon": true,
/* The multiplier for island distances for multiplayer Garden of Glass worlds.
Islands are placed on a grid with 256 blocks between points, with the spawn island always being placed on 256, 256.
By default, the scale is 8, putting each island on points separated by 2048 blocks.
Values below 4 (1024 block spacing) are not recommended due to Nether portal collisions.
*/
"gardenOfGlass.islandScaleMultiplier": 8,
// List of item registry names that will be ignored by rannuncarpuses when placing blocks.
"rannuncarpusItemBlackList": [],
/* List of mod names for rannuncarpuses to ignore.
Ignores Storage Drawers by default due to crashes with placing drawer blocks without player involvement.
*/
"rannuncarpusModBlacklist": [
"storagedrawers"
]
}

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RENDER_RUNES = true

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JUNGLE_LOOT = true
SPAWN_CRAZED = true
CRAZED_CHANCE = 0.6
MAX_HEIGHT = 10
RANGE_PER_LEVEL = 10
BASE_RANGE = 20
PROTECT_ABOVE = false
DISTANCE_CALC = "CYLINDER"
SPAWN_POWDER = true
DECORATION = true

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config/bridgingmod.json Normal file
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{
"enableBridgingAssist": true,
"enableSlabAssist": true,
"showCrosshair": true,
"showDebugHighlight": true,
"showDebugTrace": false
}

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config/brutalbosses.json Normal file
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{
"printChestLoottable": {
"desc:": "Prints the chest loottable on opening and on spawn and logs the Loottables which do not have a boss assigned of structures to the latest.log. Useful to find the table used by a dungeon chest, only works if the chest is not opened yet: default:false",
"printChestLoottable": false
},
"globalDifficultyMultiplier": {
"desc:": "Global difficulty multiplier, affects health and damage of all bosses, default = 1.0, max = 1000",
"globalDifficultyMultiplier": 1.0
},
"globalBossSpawnChance": {
"desc:": "Global boss spawn chance, determines the chance per treasure chest spawn at which a boss can appear in a structure. Chance X in 100, default = 30",
"globalBossSpawnChance": 30
},
"minDistance": {
"desc:": "Minimum distance in blocks between spawning, is not 100% guranteed compares last 20 spawns. default = 100",
"minDistance": 100
}
}

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{
"badgeVisible": false,
"builtinServers": [
{
"name": "Europe Central",
"address": "aof7.yoosk.ovh",
"forced": false
},
{
"name": "North America",
"address": "nw.alloffabric.com",
"forced": false
}
]
}

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config/bwncr.toml Normal file
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[general]
silenceWither = true
silenceTrader = true
silenceDragon = true
silenceLightning = true
silenceUs = []
debugMode = false

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# If set to false, warnings will not get logged when a component fails to be resolved (typically due to mods being removed)
# Default value: true
log-deserialization-warnings = true
# Internal value, do not edit or your changes may be arbitrarily reset
config-version = 1

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#Client side configuration for CC:C Bridge
#Mon Sep 11 18:53:01 CEST 2023
flickering=false

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config/chalk.properties Normal file
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#chalk properties file
emit_particles=true

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#The vertical offset for rendering the totem on the player.
#Range: -100.0 ~ 100.0
yOffset = 0.0
#The horizontal offset for rendering the totem on the player.
#Range: -100.0 ~ 100.0
xOffset = 0.0
#If enabled, renders the equipped totem on players.
renderTotem = true

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config/chat_heads.json5 Normal file
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{
"offsetNonPlayerText": true,
"senderDetection": "UUID_AND_HEURISTIC",
"smartHeuristics": true,
"handleSystemMessages": true,
"nameAliases": { }
}

4
config/chattoggle.json Normal file
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{
"on": false,
"message": "ftbteams msg"
}

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plains_chef_house=8 #int | default: 8
plains_cook_house=5 #int | default: 5
desert_chef_house=10 #int | default: 10
desert_cook_house=6 #int | default: 6
taiga_chef_house=9 #int | default: 9
taiga_cook_house=8 #int | default: 8

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[Limitations]
# How many chunks should players be able to load per world? Use -1 for infinite.
# Allowed range: -1 ~ 1000 - Default: -1
maxLoadedChunksPerPlayer = -1
# After how many minutes of offline time should players' chunk loaders be disabled? Use -1 to disable the inactivity timeout.
# Allowed range: -1 ~ 525600 - Default: 10080
inactivityTimeout = 10080
# Chunk loaders from before version 1.2.0 are not bound to a player. Should these chunk loaders' loaded chunks stay loaded?
# Allowed values: true, false - Default: true
allowLegacyLoadedChunks = true
# Can players use the chunk loader map? If false, players will see the message 'The chunk loader map is disabled on this server'.
# Allowed values: true, false - Default: true
canPlayersUseMap = true
[General]
# In what radius should the Single Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 1
singleChunkLoaderRadius = 1
# In what radius should the Basic Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 2
basicChunkLoaderRadius = 2
# In what radius should the Advanced Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 3
advancedChunkLoaderRadius = 3
# In what radius should the Ultimate Chunk Loader be able to load chunks?
# Allowed range: 1 ~ 6 - Default: 4
ultimateChunkLoaderRadius = 4
# Should chunk loaders do random ticks in loaded chunks?
# Allowed values: true, false - Default: true
doRandomTicks = true

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{
"version": 2,
"language": "en",
"continueOnRestart": false,
"forceLoadExistingChunks": false,
"silent": false,
"updateInterval": 1
}

11
config/cinderscapes.json Normal file
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{
"biomes": {
"enableAshyShoals": true,
"enableBlackstoneShales": true,
"enableLuminousGrove": true,
"enableQuartzCavern": true
},
"enableAshFall": true,
"easterEggs": false,
"polypiteLuminance": 4
}

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[durability]
#Should the Durability section be enabled?
enabled = false
[enchantments]
#Should the fancied up Enchantment section be used?
enabled = true
[enchantments.color]
#The color normal enchantments should have
#Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET
normal = "GREEN"
#The color max level enchantments should have
#Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET
max_level = "GOLD"
#The color curses should have
#Allowed Values: BLACK, DARK_BLUE, DARK_GREEN, DARK_AQUA, DARK_RED, DARK_PURPLE, GOLD, GRAY, DARK_GRAY, BLUE, GREEN, AQUA, RED, LIGHT_PURPLE, YELLOW, WHITE, OBFUSCATED, BOLD, STRIKETHROUGH, UNDERLINE, ITALIC, RESET
curse = "RED"
[color]
#Should the fancied up Color section be used?
enabled = true

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greed.chance.per.level=0.01 # Coin drop chance per level of Greed. default: 0.01
coin.drops.and.loot.gen=true # Coin drops and generation. default: true
spawn.clutter.mobs=true # Spawn Clutter Mobs. default: true
spawn.butterflies=true # Spawn Butterflies. default: true
spawn.chameleons=true # Spawn Chameleons. default: true
spawn.echofins=true # Spawn Echofins. default: true
spawn.mossblooms=true # Spawn Mossblooms. default: true
spawn.kiwi_birds=true # Spawn Kiwi Birds. default: true
spawn.emperor_penguins=true # Spawn Emperor Penguins. default: true

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[absorption]
#Render vanilla hearts
#Default: true
vanillaHearts = true
#Render absorption in the same row as health
#Absorption hearts start directly after max health
#Default: false
sameRow = false
#Two alternating colors while withered
#Default: [#787061, #73625C]
witheredColors = ["#787061", "#73625C"]
#Two alternating colors while freezing
#Default: [#90D136, #36D183]
frozenColors = ["#90D136", "#36D183"]
#Two alternating colors while poisoned
#Default: [#BFF230, #7AA15A]
poisonedColors = ["#BFF230", "#7AA15A"]
#Colors for every 10 hearts (not counting the default red)
#All values are written as hexadecimal RGB color in '#RRGGBB' format
#Default: [#E1FA9B, #A0FFAF, #AAFFFA, #AACDFF, #D7B4FF, #FAA5FF, #FFB4B4, #FFAA7D, #D7F0FF, #EBFFFA]
colors = ["#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA"]
[health]
#Render vanilla hearts
#Default: true
vanillaHearts = true
#Two alternating colors while withered
#There can be one color in case vanilla withered heart is wanted
#Default: [#0F0F0F]
witheredColors = ["#0F0F0F"]
#Two alternating colors while freezing
#There can be one color in case vanilla frozen heart is wanted
#Default: [#3E70E6]
frozenColors = ["#3E70E6"]
#Two alternating colors while poisoned
#There can be one color in case vanilla poisoned heart is wanted
#Default: [#739B00]
poisonedColors = ["#739B00"]
#Colors for every 10 hearts (not counting the default red)
#All values are written as hexadecimal RGB color in '#RRGGBB' format
#Default: [#F06E14, #F5DC23, #2DB928, #1EAFBE, #7346E1, #FA7DEB, #EB375A, #FF8278, #AAFFFA, #EBEBFF]
colors = ["#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF"]

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#Determines if itemsList contains allowed items or denied items.
#Allowed Values: DENY, ALLOW
itemListType = "DENY"
#The items for crafting with elytras.
itemsList = []
#Determines how the combined elytra chestplates will behave.
#NORMAL: Elytras will exist separately from the chestplate, able to be separated later.
#UNISON: Elytras will fuse completely with the chestplate, unable to be separated.
#PERFECT: Elytras will fuse completely with the chestplate and flying will not use durability.
#Allowed Values: NORMAL, UNISON, PERFECT
fusionType = "NORMAL"
#The energy cost per second of fall flying if fusionType is UNISON and the chestplate uses energy.
#Range: > 0
energyCost = 1000

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#Server
#Max bonemeal in compost bag
#in range [0,INT_MAX)
max-bonemeal=128

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#The delay in seconds after which we'll notify about unhandled imports. Set to 0 to disable.
#Range: 0 ~ 60
upload_nag_delay = 5
#The renderer to use for monitors. Generally this should be kept at "best" - if
#monitors have performance issues, you may wish to experiment with alternative
#renderers.
#Allowed Values: BEST, TBO, VBO
monitor_renderer = "BEST"
#The maximum distance monitors will render at. This defaults to the standard tile
#entity limit, but may be extended if you wish to build larger monitors.
#Range: 16 ~ 1024
monitor_distance = 64

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chainHangAmount = 7.0
maxChainRange = 7
quality = 4
showToolTip = true

30
config/connectivity.json Normal file
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{
"disableLoginLimits": {
"desc:": "Should login packet size limits be disabled? Error:(IOException(\"Payload may not be larger than 1048576 bytes\")) default:true",
"disableLoginLimits": true
},
"disablePacketLimits": {
"desc:": "Should play packet size limits be disabled? Error:(Badly compressed packet) default:true",
"disablePacketLimits": true
},
"debugPrintMessages": {
"desc:": "Enable addition debug logging for networking errors. default:false",
"debugPrintMessages": false
},
"logintimeout": {
"desc:": "Set the max login timeout in ticks. 20 ticks \u003d 1 sec, default \u003d 2400 ticks",
"logintimeout": 2400
},
"disconnectTimeout": {
"desc:": "Set the ingame disconnect timeout for disconnecting players. Default \u003d 60sec",
"disconnectTimeout": 60
},
"packetHistoryMinutes": {
"desc:": "Set the amount of minutes for which network packet history data is saved. Default \u003d 5 minutes",
"packetHistoryMinutes": 5
},
"showFullResourceLocationException": {
"desc:": "Enable to see the full log output for all resource location exceptions. Default \u003d false",
"showFullResourceLocationException": false
}
}

6
config/continuity.json Normal file
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{
"connected_textures": true,
"emissive_textures": true,
"custom_block_layers": true,
"use_manual_culling": true
}

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# Toasting toasted bread again will turn into charcoal (only if no other mod adding toast is present). Set to false to disable.
allowVeryToastedBread = true
# Ex Compressum compatibility. Multiplier applied to the milk per tick for Compressed Cow in a Jar.
compressedCowJarMilkMultiplier = 9.0
# If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
cowJarEnabled = true
# The amount of milk the cow in a jar generates per tick.
cowJarMilkPerTick = 1
# Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
disallowOvenAutomation = false
# Enabling this will make the kitchen counters have twice as much inventory space.
largeCounters = false
# The cooking time multiplier for the cooking oven. Higher values means it will take longer.
ovenCookTimeMultiplier = 1.0
# The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
ovenFuelTimeMultiplier = 0.33000001311302185
# Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft)
ovenRequiresCookingOil = false
# Set to false if you don't want ingredients to be marked with a special icon in the recipe book.
showIngredientIcon = true
# Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
sinkRequiresWater = false

8
config/couplings.toml Normal file
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#Couple regardless of whether the player is sneaking
ignore_sneaking = true
#Couple fence gates above and below on the same axis
couple_fence_gates = true
#Couple doors with opposing hinges
couple_doors = true
#Couple trapdoors along either sides and opposing
couple_trapdoors = true

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