32 lines
1.6 KiB
Plaintext
32 lines
1.6 KiB
Plaintext
{
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// Spell caster items in the offhand can be used
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"offhand_casting_allowed": false,
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// Allow spells to bypass invulnerability frames. This is required in order for high attack frequency spells (such as beams) to work.
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"bypass_iframes": true,
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// Spell haste reduces the cooldown time of abilities
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"haste_affects_cooldown": true,
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// Spell costs exhausts (hunger) will be multiplied with this value. Set `0` for no exhaust.
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"spell_cost_exhaust_multiplier": 1.0,
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// Spells should cost items. Set `false` to remove rune (or other item) cost from all spells.
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"spell_cost_item_allowed": true,
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// Spells should damage items on use. Set `false` to disable.
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"spell_cost_durability_allowed": true,
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// If set true, a Fireball doesn't collide with an ally, a healing projectile doesn't collide with an enemy
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"projectiles_pass_thru_irrelevant_targets": true,
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/* Allow actions based on relations:
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+----------------+-----------+----------+----------+
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| | FRIENDLY | NEUTRAL | HOSTILE |
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+----------------+-----------+----------+----------+
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| DIRECT DAMAGE | 🚫 | ✅ | ✅ |
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| AREA DAMAGE | 🚫 | 🚫 | ✅ |
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| DIRECT HEALING | ✅ | ✅ | 🚫 |
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| AREA HEALING | ✅ | 🚫 | 🚫 |
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+----------------+-----------+----------+----------+
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Entities within the same team are considered FRIENDLY
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*/
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"player_relation_to_teamless_players": "NEUTRAL",
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"player_relation_to_villagers": "NEUTRAL",
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"player_relation_to_passives": "HOSTILE",
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"player_relation_to_hostiles": "HOSTILE",
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"player_relation_to_other": "HOSTILE"
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} |