AOF6-Vocality/config/spiceoffabric.hjson
2023-03-02 15:41:30 -06:00

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{
// Must be set on the server!
// Whether the players will be able to see how many foods ago they ate an item directly on the item.
// When set to SIMPLE, just this information will be shown.
// If set to EXTENDED, there'll also be information on how many other foods the player needs to eat to restore the nutrition value.
// With NONE this tooltip is hidden.
// default: NONE
show-last-eaten-tips: NONE
// Edit the expressions that are used for calculating the player stats after respawning.
// Expressions are mathematical terms with the following variables:
// hunger is the amount of hunger the player had when dying
// saturation is the amount of hunger the player had when dying
respawn: {
// Expression that determines the hunger level after a fresh respawn
// default: max(14, hunger)
// Must be a valid expression
hunger: max(14, hunger)
// Expression that determines the saturation level after a fresh respawn
// default: saturation
// Must be a valid expression
saturation: saturation
// Sets whether the food history should be cleaned at death
// default: false
reset-history: false
// Sets whether the player's maximum hearts should be reset in carrot mode after death
// default: false
reset-carrot-mode: false
}
// Change the expressions used for calculating the various food properties.
// Expressions are mathematical terms with the following variables:
// timesEaten is the number of times the current food
// hungerValue is the game defined hunger value for the current item
// saturationValue is the saturation modifier defined for the current item
// consumeDuration is the time in ticks it takes the player to consume the current item
food: {
// Expression that determines the food level to restore when eating a food item
// default: hungerValue * power(0.7, timesEaten)
// Must be a valid expression
hunger: hungerValue
// Expression that determines the saturation modifier for a food item
// default: saturationValue
// Must be a valid expression
saturation: saturationValue
// Expression that determines the time requited to consume an item, given in ticks
// default: consumeDuration * power(1.3, timesEaten)
// Must be a valid expression
consume-duration: consumeDuration
// Sets the amount of last eaten foods to use for the calculations in this category
// default: 20
// Must be greater or equal to 0
history-length: 0
}
// The good ol' carrot style.
// Carrot style means, that you start with a certain amount of hearts and gain more by eating unique foods.
carrot: {
// Enables the carrot style module.
// default: false
enable: true
// Specifies an offset in health points (half hearts) from default health.
// Default health in vanilla is 20 but that may change through mods like Origins.
// The resulting value will be floored before use.
// default: 0.6 * baseHealth + max(2 * floor(log2(uniqueFoodsEaten)), 0)
health-formula: 1.0 * baseHealth + max(2 * floor(log2(uniqueFoodsEaten)), 0)
// Specifies the maximum number of health points (half hearts) a player can get to through carrot mode.
// When 0, carrot mode is effectively disabled. (Why would you do this? :P)
// When -1, you can gain a basically infinite amount of hearts.
// default: -1
// Must be inclusively between -1 and 200
max-health: -1
}
// Settings concerning the items of this mod.
//
// Install the mod "Polymer" if you want to use these items server-side only.
// You can generate the resource pack with the command "/polymer generate".
//
// Otherwise the mod has to be installed on the client as well.
items: {
// Enable a low end food container that can be crafted from paper and holds up to 5 stacks of food.
// default: false
enable-paper-bag: false
// Enable a food container that can be crafted from planks and gold and holds up to 9 stacks of food.
// default: false
enable-lunch-box: false
// Enable a food container that can be crafted from bamboo and holds up to 9 stacks of food.
// default: false
enable-picnic-basket: false
}
}