49 lines
1.6 KiB
Plaintext
49 lines
1.6 KiB
Plaintext
{
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/* Should the Hookshot use the "hold Right Click to
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keep the hook out" (New) or should it use the
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"press Right Click to fire the hook, and right click
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again to retract" (Classic) system. (Default: false)
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*/
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"useClassicHookshotLogic": false,
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/* Should the Unhookable Tag act as a blacklist (true) or
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a whitelist (false)? (Default: true)
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*/
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"unhookableBlacklist": true,
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/* Should the Hookshot cancel all fall damage if the
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Hook is active in the world and connected to
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something? (Default: false)
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*/
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"hookshotCancelsFallDamage": false,
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/* Should the Quick upgrade affect the pulling speed
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of the Hookshot? (Default: false)
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*/
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"quickModAffectsPullSpeed": false,
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/* The base maximum range of the Hookshot with no
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upgrades applied. (Default: 24 blocks)
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*/
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"defaultMaxRange": 24.0,
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/* The base maximum speed of the Hookshot with no
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upgrade applied. (Default: 10 blocks/s)
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*/
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"defaultMaxSpeed": 10.0,
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/* The multiplier the Range upgrade applies to the
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default range. (Default: x2)
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*/
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"rangeMultiplier": 2.0,
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/* The multiplier the Quick upgrade applies to the
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default speed. (Default: x1.5)
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*/
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"quickMultiplier": 1.5,
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/* The multipler the Durability upgrade applies to the
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default durability. (Default x2
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*/
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"durabilityMultiplier": 2.0,
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/* The base maximum durability of the Hookshot. Set to 0
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to be unbreakable. (Default: 512)
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*/
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"defaultMaxDurability": 512,
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/* The ID of the item used to repair the Hookshot.
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(Default: minecraft:iron_ingot)
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*/
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"hookshotRepairItem": "minecraft:iron_ingot"
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} |