124 lines
3.4 KiB
Plaintext
124 lines
3.4 KiB
Plaintext
{
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"health": {
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// Show vanilla hearts
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"health_vanilla": true,
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/* Colors for every 10 hearts (not counting the default red)
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All values are written as hexadecimal RGB color in '#RRGGBB' format
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*/
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"health_colors": [
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"#F06E14",
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"#F5DC23",
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"#2DB928",
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"#1EAFBE",
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"#7346E1",
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"#FA7DEB",
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"#EB375A",
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"#FF8278",
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"#AAFFFA",
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"#EBEBFF"
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],
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/* Two alternating colors when poisoned
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There can be one color in case vanilla poisoned heart is wanted
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*/
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"health_poison_colors": [
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"#739B00",
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"#96CD00"
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],
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/* Two alternating colors when withered
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There can be one color in case vanilla withered heart is wanted
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*/
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"health_wither_colors": [
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"#0F0F0F",
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"#2D2D2D"
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],
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/* Two alternating colors when freezing
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There can be one color in case vanilla frozen heart is wanted
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*/
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"health_frozen_colors": [
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"#3E70E6",
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"#873EE6"
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],
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"gui": {
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/* A point coordinates should be relative to.
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NOTE: moving towards left or top from a point always requires negative coordinates!
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Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
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*/
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"relative_to": "BOTTOM_MIDDLE",
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"x": -91,
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"y": -39
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}
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},
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"absorption": {
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// Show vanilla hearts
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"absorption_vanilla": true,
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/* Colors for every 10 hearts (not counting the default yellow)
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All values are written as hexadecimal RGB color in '#RRGGBB' format
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*/
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"absorption_colors": [
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"#E1FA9B",
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"#A0FFAF",
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"#AAFFFA",
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"#AACDFF",
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"#D7B4FF",
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"#FAA5FF",
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"#FFB4B4",
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"#FFAA7D",
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"#D7F0FF",
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"#EBFFFA"
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],
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// Two alternating colors when poisoned
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"absorption_poison_colors": [
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"#BFF230",
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"#7AA15A"
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],
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// Two alternating colors when withered
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"absorption_wither_colors": [
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"#787061",
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"#73625C"
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],
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// Two alternating colors when freezing
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"absorption_frozen_colors": [
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"#90D136",
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"#36D183"
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],
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"gui": {
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/* A point coordinates should be relative to.
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NOTE: moving towards left or top from a point always requires negative coordinates!
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Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
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*/
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"relative_to": "BOTTOM_MIDDLE",
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"x": -91,
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"y": -49
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}
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},
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"qol": {
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/* Display absorption in the same row as health
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Absorption hearts start directly after the last health heart.
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*/
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"absorption_over_health": false,
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"counter": {
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/* Visualizes health/absorption to left of the hearts.
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Allowed Values: OFF, ALWAYS, ON_CHANGE
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*/
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"display_mode": "OFF",
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/* Text displayed next to health. Minecraft chat color codes are allowed.
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Available variables:
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"[HEALTH]": Current health.
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"[MAX]": Max health.
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"[HEARTS]": Current health in hearts.
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"[MAX_HEARTS]": Max health in hearts.
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"[ROW]": Current health row.
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"[MAX_ROW]": Max health row.
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*/
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"text_health": "\u00a74[HEALTH]\u00a77/\u00a72[MAX]",
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/* Text displayed next to absorption. Minecraft chat color codes are allowed.
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In case 'absorption_over_health' is true, this text is displayed at the same position as or left of 'text_health'.
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Available variables:
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"[ABSORPTION]": Current absorption.
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"[HEARTS]": Current absorption in hearts.
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"[ROW]": Current absorption row.
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*/
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"text_absorption": "\u00a76[ABSORPTION]"
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}
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}
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} |