AOF6-Vocality/config/healthoverlay.json5
2023-03-02 15:41:30 -06:00

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{
"health": {
// Show vanilla hearts
"health_vanilla": true,
/* Colors for every 10 hearts (not counting the default red)
All values are written as hexadecimal RGB color in '#RRGGBB' format
*/
"health_colors": [
"#F06E14",
"#F5DC23",
"#2DB928",
"#1EAFBE",
"#7346E1",
"#FA7DEB",
"#EB375A",
"#FF8278",
"#AAFFFA",
"#EBEBFF"
],
/* Two alternating colors when poisoned
There can be one color in case vanilla poisoned heart is wanted
*/
"health_poison_colors": [
"#739B00",
"#96CD00"
],
/* Two alternating colors when withered
There can be one color in case vanilla withered heart is wanted
*/
"health_wither_colors": [
"#0F0F0F",
"#2D2D2D"
],
/* Two alternating colors when freezing
There can be one color in case vanilla frozen heart is wanted
*/
"health_frozen_colors": [
"#3E70E6",
"#873EE6"
],
"gui": {
/* A point coordinates should be relative to.
NOTE: moving towards left or top from a point always requires negative coordinates!
Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
*/
"relative_to": "BOTTOM_MIDDLE",
"x": -91,
"y": -39
}
},
"absorption": {
// Show vanilla hearts
"absorption_vanilla": true,
/* Colors for every 10 hearts (not counting the default yellow)
All values are written as hexadecimal RGB color in '#RRGGBB' format
*/
"absorption_colors": [
"#E1FA9B",
"#A0FFAF",
"#AAFFFA",
"#AACDFF",
"#D7B4FF",
"#FAA5FF",
"#FFB4B4",
"#FFAA7D",
"#D7F0FF",
"#EBFFFA"
],
// Two alternating colors when poisoned
"absorption_poison_colors": [
"#BFF230",
"#7AA15A"
],
// Two alternating colors when withered
"absorption_wither_colors": [
"#787061",
"#73625C"
],
// Two alternating colors when freezing
"absorption_frozen_colors": [
"#90D136",
"#36D183"
],
"gui": {
/* A point coordinates should be relative to.
NOTE: moving towards left or top from a point always requires negative coordinates!
Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
*/
"relative_to": "BOTTOM_MIDDLE",
"x": -91,
"y": -49
}
},
"qol": {
/* Display absorption in the same row as health
Absorption hearts start directly after the last health heart.
*/
"absorption_over_health": false,
"counter": {
/* Visualizes health/absorption to left of the hearts.
Allowed Values: OFF, ALWAYS, ON_CHANGE
*/
"display_mode": "OFF",
/* Text displayed next to health. Minecraft chat color codes are allowed.
Available variables:
"[HEALTH]": Current health.
"[MAX]": Max health.
"[HEARTS]": Current health in hearts.
"[MAX_HEARTS]": Max health in hearts.
"[ROW]": Current health row.
"[MAX_ROW]": Max health row.
*/
"text_health": "\u00a74[HEALTH]\u00a77/\u00a72[MAX]",
/* Text displayed next to absorption. Minecraft chat color codes are allowed.
In case 'absorption_over_health' is true, this text is displayed at the same position as or left of 'text_health'.
Available variables:
"[ABSORPTION]": Current absorption.
"[HEARTS]": Current absorption in hearts.
"[ROW]": Current absorption row.
*/
"text_absorption": "\u00a76[ABSORPTION]"
}
}
}