124 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| {
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| 	"health": {
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| 		// Show vanilla hearts
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| 		"health_vanilla": true,
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| 		/* Colors for every 10 hearts (not counting the default red)
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| 		   All values are written as hexadecimal RGB color in '#RRGGBB' format
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| 		*/
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| 		"health_colors": [
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| 			"#F06E14",
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| 			"#F5DC23",
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| 			"#2DB928",
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| 			"#1EAFBE",
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| 			"#7346E1",
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| 			"#FA7DEB",
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| 			"#EB375A",
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| 			"#FF8278",
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| 			"#AAFFFA",
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| 			"#EBEBFF"
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| 		],
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| 		/* Two alternating colors when poisoned
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| 		   There can be one color in case vanilla poisoned heart is wanted
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| 		*/
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| 		"health_poison_colors": [
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| 			"#739B00",
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| 			"#96CD00"
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| 		],
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| 		/* Two alternating colors when withered
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| 		   There can be one color in case vanilla withered heart is wanted
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| 		*/
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| 		"health_wither_colors": [
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| 			"#0F0F0F",
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| 			"#2D2D2D"
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| 		],
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| 		/* Two alternating colors when freezing
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| 		   There can be one color in case vanilla frozen heart is wanted
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| 		*/
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| 		"health_frozen_colors": [
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| 			"#3E70E6",
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| 			"#873EE6"
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| 		],
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| 		"gui": {
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| 			/* A point coordinates should be relative to.
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| 			   NOTE: moving towards left or top from a point always requires negative coordinates!
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| 			   Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
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| 			*/
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| 			"relative_to": "BOTTOM_MIDDLE",
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| 			"x": -91,
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| 			"y": -39
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| 		}
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| 	},
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| 	"absorption": {
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| 		// Show vanilla hearts
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| 		"absorption_vanilla": true,
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| 		/* Colors for every 10 hearts (not counting the default yellow)
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| 		   All values are written as hexadecimal RGB color in '#RRGGBB' format
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| 		*/
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| 		"absorption_colors": [
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| 			"#E1FA9B",
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| 			"#A0FFAF",
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| 			"#AAFFFA",
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| 			"#AACDFF",
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| 			"#D7B4FF",
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| 			"#FAA5FF",
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| 			"#FFB4B4",
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| 			"#FFAA7D",
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| 			"#D7F0FF",
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| 			"#EBFFFA"
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| 		],
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| 		// Two alternating colors when poisoned
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| 		"absorption_poison_colors": [
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| 			"#BFF230",
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| 			"#7AA15A"
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| 		],
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| 		// Two alternating colors when withered
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| 		"absorption_wither_colors": [
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| 			"#787061",
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| 			"#73625C"
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| 		],
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| 		// Two alternating colors when freezing
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| 		"absorption_frozen_colors": [
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| 			"#90D136",
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| 			"#36D183"
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| 		],
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| 		"gui": {
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| 			/* A point coordinates should be relative to.
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| 			   NOTE: moving towards left or top from a point always requires negative coordinates!
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| 			   Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT
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| 			*/
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| 			"relative_to": "BOTTOM_MIDDLE",
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| 			"x": -91,
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| 			"y": -49
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| 		}
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| 	},
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| 	"qol": {
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| 		/* Display absorption in the same row as health
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| 		   Absorption hearts start directly after the last health heart.
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| 		*/
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| 		"absorption_over_health": false,
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| 		"counter": {
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| 			/* Visualizes health/absorption to left of the hearts.
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| 			   Allowed Values: OFF, ALWAYS, ON_CHANGE
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| 			*/
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| 			"display_mode": "OFF",
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| 			/* Text displayed next to health. Minecraft chat color codes are allowed.
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| 			   Available variables:
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| 			       "[HEALTH]": Current health.
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| 			       "[MAX]": Max health.
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| 			       "[HEARTS]": Current health in hearts.
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| 			       "[MAX_HEARTS]": Max health in hearts.
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| 			       "[ROW]": Current health row.
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| 			       "[MAX_ROW]": Max health row.
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| 			*/
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| 			"text_health": "\u00a74[HEALTH]\u00a77/\u00a72[MAX]",
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| 			/* Text displayed next to absorption. Minecraft chat color codes are allowed.
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| 			   In case 'absorption_over_health' is true, this text is displayed at the same position as or left of 'text_health'.
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| 			   Available variables:
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| 			      "[ABSORPTION]": Current absorption.
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| 			      "[HEARTS]": Current absorption in hearts.
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| 			      "[ROW]": Current absorption row.
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| 			*/
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| 			"text_absorption": "\u00a76[ABSORPTION]"
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| 		}
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| 	}
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| } |