26 lines
1.2 KiB
Plaintext
26 lines
1.2 KiB
Plaintext
{
|
|
// How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.
|
|
// min: 1, max: 1200
|
|
"checkForCampfireDelayInTicks": 40,
|
|
// The radius around the campfire in blocks where players receive the regeneration effect.
|
|
// min: 1, max: 64
|
|
"healingRadius": 16,
|
|
// The duration of the regeneration effect which the campfire applies.
|
|
// min: 1, max: 600
|
|
"effectDurationSeconds": 60,
|
|
// The level of regeneration which the campfire applies, by default 1.
|
|
// min: 1, max: 50
|
|
"regenerationLevel": 1,
|
|
// When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.
|
|
"healPassiveMobs": true,
|
|
// When enabled, hides the particles from the regeneration effect around the campfire.
|
|
"hideEffectParticles": true,
|
|
// When enabled, the campfire only has an effect when the block is lit up.
|
|
"campfireMustBeLit": true,
|
|
// When enabled, the campfire only has an effect when the block is signalling.
|
|
"campfireMustBeSignalling": false,
|
|
// When enabled, the mod will work with normal campfires.
|
|
"enableEffectForNormalCampfires": true,
|
|
// When enabled, the mod will work with soul campfires.
|
|
"enableEffectForSoulCampfires": true
|
|
} |