139 lines
6.9 KiB
Plaintext
139 lines
6.9 KiB
Plaintext
{
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// The duration in milliseconds ingame recipe/unlock popups stay on the screen
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"ToastTimeMilliseconds": 7500,
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/* The vanilla anvil caps enchantment levels at the max level for the enchantment
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So enchanted books that exceed the enchantments natural max level get capped
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If true the bedrock anvil will not cap the enchantments level to it's natural max level
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*/
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"BedrockAnvilCanExceedMaxVanillaEnchantmentLevel": false,
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/* The heights where citrine and topaz geodes will spawn
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By default citrine will generate slightly below sea level (y=32-60)
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while topaz will generate at the top of mountains (everywhere from y=82+)
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if the worldgen has lots of high mountains consider raising the TopazGeodeMinFixedGenerationHeight
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*/
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"CitrineGeodeMinAboveBottomGenerationHeight": 96,
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"CitrineGeodeFixedMaxGenerationHeight": 55,
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"TopazGeodeMinFixedGenerationHeight": 82,
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"TopazGeodeMaxBelowTopGenerationHeight": 0,
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// Every x chunks there is a chance for a geode to generate, Moonstone geodes do not spawn in the Overworld
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"TopazGeodeChunkChance": 7,
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"CitrineGeodeChunkChance": 50,
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"MoonstoneGeodeChunkChance": 45,
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// The amount of colored tree patches to generate every X chunks
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"ColoredTreePatchChanceChunk": 75,
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/* The chance that an Enderman is holding a special treasure block on spawn
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Separate value for Endermen spawning in the end, since there are LOTS of them there
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Those blocks do not gate progression, so it is not that drastic not finding any right away.
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Better to let players stumble about them organically instead of forcing it.
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*/
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"EndermanHoldingEnderTreasureChance": 0.07999999821186066,
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"EndermanHoldingEnderTreasureInEndChance": 0.004999999888241291,
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// Worlds where shooting stars spawn for players. Shooting Stars will only spawn for players with sufficient progress in the mod
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"ShootingStarWorlds": [
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"minecraft:overworld",
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"starry_sky:starry_sky"
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],
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// Worlds where lightning strikes can spawn Storm Stones
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"LightningStonesWorlds": [
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"minecraft:overworld",
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"starry_sky:starry_sky"
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],
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// chance for a lightning strike to spawn a Storm Stone
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"LightningStonesChance": 0.4000000059604645,
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/* Shooting star spawns are checked every night between time 13000 and 22000, every 100 ticks (so 90 chances per night).
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By default, there is a 0.004 ^= 0.4 % chance at each of those check times. Making it ~1 shooting star spawn
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per night per player that unlocked the required progression.
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*/
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"ShootingStarChance": 0.004000000189989805,
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"MermaidsBrushChanceChunk": 16,
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"QuitoxicReedsCountPerChunk": 25,
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// The time in ticks it takes a Pigment Pedestal to autocraft a vanilla crafting table recipe without upgrades
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"VanillaRecipeCraftingTimeTicks": 40,
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/* How fast decay will be spreading on random tick
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can be used to slow down propagation speed of decay in the worlds
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decay does use very few resources, but if your fear of someone letting decay
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spread free or using higher random tick rates than vanilla you can limit the spreading rate here
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Fading and Failing do no real harm to the world. If you turn up these values too high players
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may lack the feedback they need that what they are doing is correct
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1.0: every random tick (default)
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0.5: Every second random tick
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0.0: never (forbidden - players would be unable to progress)
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*/
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"FadingDecayTickRate": 1.0,
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"FailingDecayTickRate": 1.0,
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"RuinDecayTickRate": 1.0,
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"TerrorDecayTickRate": 1.0,
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// The audio volume for Spectrums crafting blocks. Set to 0.0 to turn those sounds off completely.
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"BlockSoundVolume": 0.75,
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/* Enable or disable specific enchantments. Resonance and Voiding can not be disabled.
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This does only disable the registration of said Enchantments, not all recipes based on them (except for Enchantment Upgrade Recipes)
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*/
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"AutoSmeltEnchantmentEnabled": true,
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"ExuberanceEnchantmentEnabled": true,
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"InventoryInsertionEnchantmentEnabled": true,
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"PestControlEnchantmentEnabled": true,
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"TreasureHunterEnchantmentEnabled": true,
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"DisarmingEnchantmentEnabled": true,
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"FirstStrikeEnchantmentEnabled": true,
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"ImprovedCriticalEnchantmentEnabled": true,
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"InertiaEnchantmentEnabled": true,
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"CloversFavorEnchantmentEnabled": true,
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"SniperEnchantmentEnabled": true,
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"TightGripEnchantmentEnabled": true,
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"SteadfastEnchantmentEnabled": true,
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"IndestructibleEnchantmentEnabled": true,
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"BigCatchEnchantmentEnabled": true,
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// The max levels for all Enchantments
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"TreasureHunterMaxLevel": 3,
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"DisarmingMaxLevel": 2,
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"FirstStrikeMaxLevel": 2,
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"ImprovedCriticalMaxLevel": 2,
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"InertiaMaxLevel": 3,
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"CloversFavorMaxLevel": 3,
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"TightGripMaxLevel": 2,
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"BigCatchMaxLevel": 3,
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// Exuberance increases experience gained when killing mobs. With 25% bonus XP and 5 levels this would mean 2,25x XP on max level
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"ExuberanceMaxLevel": 5,
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"ExuberanceBonusExperiencePercentPerLevel": 0.25,
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// In vanilla, crits are a flat 50 % damage bonus. Improved Critical increases this damage by additional 50 % per level by default
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"ImprovedCriticalExtraDamageMultiplierPerLevel": 0.5,
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// Flat additional damage dealt with each level of the First Strike enchantment
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"FirstStrikeDamagePerLevel": 2.0,
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// The percentile a mobs armor/hand stacks are being dropped when hit with a Disarming enchanted weapon per the enchantments level
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"DisarmingChancePerLevelMobs": 0.009999999776482582,
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// If > 0 the Disarming Enchantment is able to remove armor and hand tools from a hit player. Should be a far smaller chance than for mobs
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"DisarmingChancePerLevelPlayers": 0.0010000000474974513,
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// The duration a glow ink sac gives night vision when wearing a glow vision helmet in seconds
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"GlowVisionGogglesDuration": 240,
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"GemstoneArmorHelmetProtection": 3,
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"GemstoneArmorChestplateProtection": 7,
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"GemstoneArmorLeggingsProtection": 5,
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"GemstoneArmorBootsProtection": 3,
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"GemstoneArmorToughness": 0.0,
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"GemstoneArmorKnockbackResistance": 0.0,
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"GemstoneArmorWeaknessAmplifier": 1,
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"GemstoneArmorSlownessAmplifier": 1,
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"GemstoneArmorAbsorptionAmplifier": 0,
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"GemstoneArmorResistanceAmplifier": 1,
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"GemstoneArmorRegenerationAmplifier": 1,
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"GemstoneArmorSpeedAmplifier": 2,
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"BedrockArmorHelmetProtection": 6,
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"BedrockArmorLeggingsProtection": 10,
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"BedrockArmorChestplateProtection": 14,
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"BedrockArmorBootsProtection": 6,
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"BedrockArmorToughness": 4.0,
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"BedrockArmorKnockbackResistance": 0.4000000059604645,
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"MaxLevelForEffectsInLesserPotionPendant": 3,
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"MaxLevelForEffectsInGreaterPotionPendant": 1,
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// By Default, Roughly Enough Items will show a 'recipe not unlocked yet' screen for not yet unlocked recipes. Setting this value to false will instead not show this screen, showing no recipes whatsoever, until unlocked
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"REIListsRecipesAsNotUnlocked": true,
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/* If the player has Azure Dike Charges: Where should they be rendered on the screen. Default: Over the food bar
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Only touch those values if you have other mods that render GUI overlays!
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*/
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"azureDikeHudOffsetX": 0,
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"azureDikeHudOffsetY": 0,
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"azureDikeHudOffsetYWithArmor": -10,
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"azureDikeHudOffsetYForEachRowOfExtraHearts": -10
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} |