{ // How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds. // min: 1, max: 1200 "checkForCampfireDelayInTicks": 40, // The radius around the campfire in blocks where players receive the regeneration effect. // min: 1, max: 64 "healingRadius": 16, // The duration of the regeneration effect which the campfire applies. // min: 1, max: 600 "effectDurationSeconds": 60, // The level of regeneration which the campfire applies, by default 1. // min: 1, max: 50 "regenerationLevel": 1, // When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box. "healPassiveMobs": true, // When enabled, hides the particles from the regeneration effect around the campfire. "hideEffectParticles": true, // When enabled, the campfire only has an effect when the block is lit up. "campfireMustBeLit": true, // When enabled, the campfire only has an effect when the block is signalling. "campfireMustBeSignalling": false, // When enabled, the mod will work with normal campfires. "enableEffectForNormalCampfires": true, // When enabled, the mod will work with soul campfires. "enableEffectForSoulCampfires": true }