{ "backpackSettings": { "disableCrafting": false, // Enables wearing backpack directly from ground "enableBackpackBlockQuickEquip": true, // Backpack immune to any damage source (lava, fire), can't be destroyed, never disappears as floating item "invulnerableBackpack": true, "tanksCapacity": 324000, // Places backpack at place where player died "backpackDeathPlace": true, // Places backpack at place where player died, replacing all blocks that are breakable and do not have inventory (backpackDeathPlace must be true in order to work) "backpackForceDeathPlace": false, "enableSleepingBagSpawnPoint": false, /* If true, backpack can only be worn by placing it in curios 'Back' slot WARNING - Remember to TAKE OFF BACKPACK BEFORE enabling or disabling this integration!! - if not you'll lose your backpack */ "trinketsIntegration": false }, "world": { // Enables backpacks spawning in loot chests "enableLoot": true, // Enables chance to spawn Zombie, Skeleton, Wither Skeleton, Piglin or Enderman with random backpack equipped "spawnEntitiesWithBackpack": true, // Defines spawn chance of entity with backpack (1 in [selected value]) "spawnChance": 100 }, "abilities": { "enableBackpackAbilities": true, "forceAbilityEnabled": false }, "slownessDebuff": { // Player gets slowness effect, if carries too many backpacks in inventory "tooManyBackpacksSlowness": true, // Maximum number of backpacks, which can be carried in inventory, without slowness effect "maxNumberOfBackpacks": 3, "slownessPerExcessedBackpack": 1 }, "client": { // Enables tool cycling via keybind (Default Z) + scroll combination, while backpack is worn "enableToolCycling": true, // Enables tip, how to obtain a backpack, if there's no crafting recipe for it "obtainTips": true, // Render tools in tool slots on the backpack, while worn "renderTools": true, // Render backpack if elytra is present "renderBackpackWithElytra": true, // Disable backpack rendering "disableBackpackRender": false, "overlay": { // Enables tanks and tool slots overlay, while backpack is worn "enableOverlay": true, // Offsets to left side "offsetX": 20, // Offsets to up "offsetY": 30 } } }