{ /* Should the Hookshot use the "hold Right Click to keep the hook out" (New) or should it use the "press Right Click to fire the hook, and right click again to retract" (Classic) system. (Default: false) */ "useClassicHookshotLogic": false, /* Should the Unhookable Tag act as a blacklist (true) or a whitelist (false)? (Default: true) */ "unhookableBlacklist": true, /* Should the Hookshot cancel all fall damage if the Hook is active in the world and connected to something? (Default: false) */ "hookshotCancelsFallDamage": false, /* Should the Quick upgrade affect the pulling speed of the Hookshot? (Default: false) */ "quickModAffectsPullSpeed": false, /* The base maximum range of the Hookshot with no upgrades applied. (Default: 24 blocks) */ "defaultMaxRange": 24.0, /* The base maximum speed of the Hookshot with no upgrade applied. (Default: 10 blocks/s) */ "defaultMaxSpeed": 10.0, /* The multiplier the Range upgrade applies to the default range. (Default: x2) */ "rangeMultiplier": 2.0, /* The multiplier the Quick upgrade applies to the default speed. (Default: x1.5) */ "quickMultiplier": 1.5, /* The multipler the Durability upgrade applies to the default durability. (Default x2 */ "durabilityMultiplier": 2.0, /* The base maximum durability of the Hookshot. Set to 0 to be unbreakable. (Default: 512) */ "defaultMaxDurability": 512, /* The ID of the item used to repair the Hookshot. (Default: minecraft:iron_ingot) */ "hookshotRepairItem": "minecraft:iron_ingot" }