{ "health": { // Show vanilla hearts "health_vanilla": true, /* Colors for every 10 hearts (not counting the default red) All values are written as hexadecimal RGB color in '#RRGGBB' format */ "health_colors": [ "#F06E14", "#F5DC23", "#2DB928", "#1EAFBE", "#7346E1", "#FA7DEB", "#EB375A", "#FF8278", "#AAFFFA", "#EBEBFF" ], /* Two alternating colors when poisoned There can be one color in case vanilla poisoned heart is wanted */ "health_poison_colors": [ "#739B00", "#96CD00" ], /* Two alternating colors when withered There can be one color in case vanilla withered heart is wanted */ "health_wither_colors": [ "#0F0F0F", "#2D2D2D" ], /* Two alternating colors when freezing There can be one color in case vanilla frozen heart is wanted */ "health_frozen_colors": [ "#3E70E6", "#873EE6" ], "gui": { /* A point coordinates should be relative to. NOTE: moving towards left or top from a point always requires negative coordinates! Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT */ "relative_to": "BOTTOM_MIDDLE", "x": -91, "y": -39 } }, "absorption": { // Show vanilla hearts "absorption_vanilla": true, /* Colors for every 10 hearts (not counting the default yellow) All values are written as hexadecimal RGB color in '#RRGGBB' format */ "absorption_colors": [ "#E1FA9B", "#A0FFAF", "#AAFFFA", "#AACDFF", "#D7B4FF", "#FAA5FF", "#FFB4B4", "#FFAA7D", "#D7F0FF", "#EBFFFA" ], // Two alternating colors when poisoned "absorption_poison_colors": [ "#BFF230", "#7AA15A" ], // Two alternating colors when withered "absorption_wither_colors": [ "#787061", "#73625C" ], // Two alternating colors when freezing "absorption_frozen_colors": [ "#90D136", "#36D183" ], "gui": { /* A point coordinates should be relative to. NOTE: moving towards left or top from a point always requires negative coordinates! Allowed Values: TOP_LEFT, TOP_MIDDLE, TOP_RIGHT, MIDDLE_LEFT, MIDDLE, MIDDLE_RIGHT, BOTTOM_LEFT, BOTTOM_MIDDLE, BOTTOM_RIGHT */ "relative_to": "BOTTOM_MIDDLE", "x": -91, "y": -49 } }, "qol": { /* Display absorption in the same row as health Absorption hearts start directly after the last health heart. */ "absorption_over_health": false, "counter": { /* Visualizes health/absorption to left of the hearts. Allowed Values: OFF, ALWAYS, ON_CHANGE */ "display_mode": "OFF", /* Text displayed next to health. Minecraft chat color codes are allowed. Available variables: "[HEALTH]": Current health. "[MAX]": Max health. "[HEARTS]": Current health in hearts. "[MAX_HEARTS]": Max health in hearts. "[ROW]": Current health row. "[MAX_ROW]": Max health row. */ "text_health": "\u00a74[HEALTH]\u00a77/\u00a72[MAX]", /* Text displayed next to absorption. Minecraft chat color codes are allowed. In case 'absorption_over_health' is true, this text is displayed at the same position as or left of 'text_health'. Available variables: "[ABSORPTION]": Current absorption. "[HEARTS]": Current absorption in hearts. "[ROW]": Current absorption row. */ "text_absorption": "\u00a76[ABSORPTION]" } } }