{
	/* Should the Hookshot use the "hold Right Click to
	     keep the hook out" (New) or should it use the
	     "press Right Click to fire the hook, and right click
	     again to retract" (Classic) system. (Default: false)
	*/
	"useClassicHookshotLogic": false,
	/* Should the Unhookable Tag act as a blacklist (true) or
	     a whitelist (false)? (Default: true)
	*/
	"unhookableBlacklist": true,
	/* Should the Hookshot cancel all fall damage if the
	     Hook is active in the world and connected to
	     something? (Default: false)
	*/
	"hookshotCancelsFallDamage": false,
	/* Should the Quick upgrade affect the pulling speed
	   of the Hookshot? (Default: false)
	*/
	"quickModAffectsPullSpeed": false,
	/* The base maximum range of the Hookshot with no
	     upgrades applied. (Default: 24 blocks)
	*/
	"defaultMaxRange": 24.0,
	/* The base maximum speed of the Hookshot with no
	     upgrade applied. (Default: 10 blocks/s)
	*/
	"defaultMaxSpeed": 10.0,
	/* The multiplier the Range upgrade applies to the
	     default range. (Default: x2)
	*/
	"rangeMultiplier": 2.0,
	/* The multiplier the Quick upgrade applies to the
	     default speed. (Default: x1.5)
	*/
	"quickMultiplier": 1.5,
	/* The multipler the Durability upgrade applies to the
	     default durability. (Default x2
	*/
	"durabilityMultiplier": 2.0,
	/* The base maximum durability of the Hookshot. Set to 0
	     to be unbreakable. (Default: 512)
	*/
	"defaultMaxDurability": 512,
	/* The ID of the item used to repair the Hookshot.
	     (Default: minecraft:iron_ingot)
	*/
	"hookshotRepairItem": "minecraft:iron_ingot"
}