#General Settings [General] #Disable mobs that use the Invisibility status effect when far from a player [Default: false] disableInvisibility = false #All mobs are now hostile [Default: false] allPassiveMobsHostile = false #Hostile day mobs will no longer attack players on sight [default: false] passiveHostileMobs = false #Stop befriended mobs from despawning [Default: false] friendlyPersistence = false #Attribute settings [Attributes] #Tier 1 [Attributes.Tier1] #Defines the health of Tier 1 Gaia mobs [40 = 20 Hearts] #Range: > 1 tier1maxHealth = 20 #Defines the attack damage of Tier 1 Gaia mobs [4 = 2 Hearts] #Range: > 1 tier1attackDamage = 4 #Defines the maximum amount of hits required to defeat Tier 1 Gaia mobs (0 = disable) #Range: > 0 tier1baseDefense = 2 #Tier 2 [Attributes.Tier2] #Defines the health of Tier 2 Gaia mobs [80 = 40 Hearts] #Range: > 1 tier2maxHealth = 40 #Defines the attack damage of Tier 2 Gaia mobs [8 = 4 Hearts] #Range: > 1 tier2attackDamage = 8 #Defines the maximum amount of hits required to defeat Tier 2 Gaia mobs (0 = disable) #Range: > 0 tier2baseDefense = 4 #Tier 3 [Attributes.Tier3] #Defines the health of Tier 3 Gaia mobs [160 = 80 Hearts] #Range: > 1 tier3maxHealth = 80 #Defines the attack damage of Tier 3 Gaia mobs [12 = 6 Hearts] #Range: > 1 tier3attackDamage = 12 #Defines the maximum amount of hits required to defeat Tier 3 Gaia mobs (0 = disable) #Range: > 0 tier3baseDefense = 8 #Damage settings [Damage] #Archers arrows deal an additional 1 (0.5 heart) of damage. [Default: true] baseDamage = true #Base Damage (melee) won't penetrate Shields. [Default: true] shieldsBlockPiercing = true #Spawn settings [Spawn] #Mobs only spawn after a certain amount of days have passed [Default: false] spawnDaysPassed = false #Amount of days required to have passed before they can start spawning [Default: 3] #Range: > 1 spawnDaysSet = 3 #Level 3 mobs only spawn when it is raining/snowing [Default: false] spawnLevel3Rain = false #Remove spawn conditions related to height (Y-axis) [Default: false] disableYRestriction = false #Remove spawn conditions related to weather [Default: false] spawnWeather = false