#Client only configuration settings [Overlay] #The mode how to show the mc vanilla health bar. #NORMAL shows the vanilla health value that calculated the way vanillaHealthCalculation is specified (server config) #HIGHLIGHT_CRITICAL_PATH show the vanilla health value and highlights the health value of the most damaged critical limb (by default head or body) using the hardcore-styled hearts for them and the normal hearts for the rest of the health. Only works if vanillaHealthCalculation is set to AVERAGE_ALL #HIDE just doesn't display the vanilla health bar at all. #Allowed Values: NORMAL, HIGHLIGHT_CRITICAL_PATH, HIDE vanillaHealthBarMode = "HIDE" #The design to use to visualize the health #Allowed Values: OFF, NUMBERS, HEARTS, PLAYER_MODEL, PLAYER_MODEL_4_COLORS overlayMode = "HEARTS" #The relative point of the overlay #Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT overlayPosition = "BOTTOM_LEFT" #Determines how first aid should display armor on item tooltips. #REPLACE replaces the vanilla description with the one fitting first aid #APPEND will add the first aid values at the bottom #NONE will show the old vanilla values. Be advised this is purly visual, interally, the first aid value will always be used #Allowed Values: REPLACE, APPEND, NONE armorTooltipMode = "REPLACE" #The offset on the x axis #Range: -32768 ~ 32767 xOffset = 0 #The offset on the y axis #Range: -32768 ~ 32767 yOffset = 1 #Determines the transparency of the overlay. 200 = Maximum transparency, 0 = Fully opaque #Range: 0 ~ 200 alpha = 50 #Specifies how many ticks (20 ticks = 1 second) the overlay should be visible after health changed (healing/damaging) #If set to -1, the HUD is always visible #Range: -1 ~ 600 visibleDurationTicks = -1 #If set to true, the overlay will flash for a short moment if the health changed. Only affects PLAYER_MODEL overlay flash = true [Misc] #Set to true to enable the debuff sounds. Only matters when debuffs are enabled enableSoundSystem = true #Disables the funny easter eggs on certain events if false enableEasterEggs = true