mhm
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@ -115,7 +115,7 @@ export class Battle {
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for (const status of unit.potencyEffects) {
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for (const status of unit.potencyEffects) {
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status.duration--;
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status.duration--;
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}
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}
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unit.potencyEffects.filter(Battle.buffIsActive);
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unit.potencyEffects = unit.potencyEffects.filter(Battle.buffIsActive);
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}
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}
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this.appendLog('');
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this.appendLog('');
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}
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}
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@ -258,12 +258,12 @@ export class Battle {
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target.statusEffects.stun = 0;
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target.statusEffects.stun = 0;
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target.statusEffects.poison = 0;
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target.statusEffects.poison = 0;
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target.statusEffects.taunt = 0;
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target.statusEffects.taunt = 0;
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target.potencyEffects.filter(Battle.isBuff);
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target.potencyEffects = target.potencyEffects.filter(Battle.isBuff);
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}
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}
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if (effect.dispel) {
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if (effect.dispel) {
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this.appendLog(`(${target.team}) ${target.character.nameShort} was dispelled of buffs!`);
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this.appendLog(`(${target.team}) ${target.character.nameShort} was dispelled of buffs!`);
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target.statusEffects.regeneration = 0;
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target.statusEffects.regeneration = 0;
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target.potencyEffects.filter(Battle.isDebuff);
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target.potencyEffects = target.potencyEffects.filter(Battle.isDebuff);
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}
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}
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if (effect.poison) {
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if (effect.poison) {
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target.statusEffects.poison = Math.max(target.statusEffects.poison, effect.poison);
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target.statusEffects.poison = Math.max(target.statusEffects.poison, effect.poison);
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