this should not affect how this works but i can't help but feel like this was somehow broken
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@ -499,7 +499,7 @@ export class Battle {
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},
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buffBuff: (self: BattleUnit, target: BattleUnit, battle: Battle) => {
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target.potencyEffects = target.potencyEffects.map(effect => {
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if (effect.potency > 0) effect.potency *= 2;
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effect.potency = Math.max(effect.potency*2, effect.potency);
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return effect;
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});
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