players may now exist maybe
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commit
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@ -1,6 +1,7 @@
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import { DataTypes, Sequelize } from "sequelize";
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import { DataTypes, Sequelize } from "sequelize";
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import { BlacklistUsers } from "./models/blacklistusers";
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import { BlacklistUsers } from "./models/blacklistusers";
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import { CommandBlacklist } from "./models/commandblacklist";
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import { CommandBlacklist } from "./models/commandblacklist";
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import { Players } from "./models/players";
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export const db = new Sequelize({
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export const db = new Sequelize({
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dialect: 'sqlite',
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dialect: 'sqlite',
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@ -32,6 +33,24 @@ CommandBlacklist.init({
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sequelize: db
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sequelize: db
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});
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});
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Players.init({
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user_id: {
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type: DataTypes.TEXT,
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primaryKey: true
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},
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start: {
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type: DataTypes.BIGINT
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},
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spent: {
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type: DataTypes.BIGINT,
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defaultValue: 0
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}
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},
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{
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tableName: 'Players',
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sequelize: db
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});
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(async () => {
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(async () => {
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await db.sync();
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await db.sync();
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})();
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})();
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7
src/models/players.ts
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7
src/models/players.ts
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import { CreationOptional, InferAttributes, InferCreationAttributes, Model } from "sequelize";
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export class Players extends Model<InferAttributes<Players>, InferCreationAttributes<Players>> {
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declare readonly user_id: string
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declare start: number
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declare spent: CreationOptional<number>
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}
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@ -1,6 +1,8 @@
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import { InitCommand } from "./init";
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import { RandomCaseCommand } from "./randomcase";
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import { RandomCaseCommand } from "./randomcase";
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import { SlashCommand } from "./slash";
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import { SlashCommand } from "./slash";
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export const SlashCommandList: SlashCommand[] = [
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export const SlashCommandList: SlashCommand[] = [
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new RandomCaseCommand()
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new RandomCaseCommand(),
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new InitCommand()
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];
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];
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35
src/slash/init.ts
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35
src/slash/init.ts
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import { ApplicationCommandOptionData, ApplicationCommandOptionType, CommandInteraction } from "discord.js"
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import { Players } from "../models/players"
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import { SlashCommand } from "./slash"
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export class InitCommand implements SlashCommand {
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name = 'init'
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description = 'Adds you as a player'
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permission = []
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ownerOnly = false
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guildOnly = true
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args: ApplicationCommandOptionData[] = []
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async execute(int: CommandInteraction) {
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const player = await Players.findOne({
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where: {
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user_id: int.user.id
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}
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});
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if (player) return int.reply({
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content: "You're already in the game.",
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ephemeral: true
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});
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Players.create({
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user_id: int.user.id,
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start: Date.now()/1000
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});
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return int.reply({
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content: "You've been added to the game.",
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ephemeral: true
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})
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}
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};
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